Blender Git Loki

Kaikki Blender Git kommitit.

Page: 1327 / 8462

August 26, 2020, 09:00 (GMT)
MEM_guardedalloc: allow freeing const arrays with MEM_SAFE_FREE

'const' arrays couldn't use this macro with GNUC.
August 26, 2020, 08:56 (GMT)
GPUTexture: Extend CUBE_MAP_ARRAY_ARB proxy workaround to all Apple gpus

Related to T79716
August 26, 2020, 08:55 (GMT)
Fix warning when compiling on Linux with WITH_XR_OPENXR enabled
August 26, 2020, 08:55 (GMT)
Fix constant lighting change in VR view when rotating head

We have to explicitly enable fixed world space lighting. This was in
fact already done, but overridden by the code to sync the 3D View
shading settings to the VR view.
August 26, 2020, 08:52 (GMT)
BLI: support removing multiple elements from a vector
August 26, 2020, 08:48 (GMT)
Fix/workaround graphics issues breaking SteamVR use with Blender

Windows only workaround. I'll have to investigate Linux separately.

Steam's OpenGL compatibility is still new and doesn't work for us yet
(neither does it for standard OpenXR examples from what I've heard and
seen myself). We can work around that by falling back to our DirectX
compatibility layer.
Note that this DirectX compatibility still doesn't work for some
systems, see T76082.

Implementation note: Since the graphics binding extensions have to be
enabled before we can find out which runtime is in use (e.g. SteamVR vs.
Oculus, etc), we can now enable multiple graphics binding extensions but
settle for a single one to use later.

Once the SteamVR OpenGL backend works, we can remove this workaround
again.

Fixes T78267.
August 26, 2020, 08:48 (GMT)
VR: Properly support outputting sRGB swapchain buffers

Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB
buffers. I think for DirectX it's the same now.
It's not a big issue for us to use sRGB buffers, so that's what I will
do for now. That way we shouldn't need hardcoded exceptions for specific
runtimes that don't transform linear buffers correctly.
August 26, 2020, 08:41 (GMT)
Fix T78038: Cycles crash rendering with volume object and motion blur
August 26, 2020, 08:39 (GMT)
Bumped version to blender 2.83.6 beta
August 26, 2020, 08:39 (GMT)
UV: match 3D mesh editing behavior for edge-loop select

- Cycling between part of the boundary & the entire UV boundary.
- Include pole vertices in the selection.

Edge loop selection was rewritten to use BMesh connectivity data.
August 26, 2020, 08:11 (GMT)
Merge branch 'master' into lanpr-under-gp
August 26, 2020, 08:11 (GMT)
Merge branch 'master' into greasepencil-object
August 26, 2020, 08:10 (GMT)
Merge branch 'master' into greasepencil-edit-curve
August 26, 2020, 07:18 (GMT)
Merge branch 'master' into uvimage-editor-drawing
August 26, 2020, 06:56 (GMT)
Cleanup: simplify edge loop/boundary select cycling logic
August 26, 2020, 05:07 (GMT)
Updating test files to use MeshTest Class in ModifierTest
August 26, 2020, 05:03 (GMT)
Using an abstract base class as a parent to ModifierTest

Change in implementation of ModifierTest, input parameter changed from a
list to using MeshTest Class
August 26, 2020, 03:47 (GMT)
Merge branch 'master' into property-search-ui-v2
Revision 705acb4 by TempoDev (soc-2020-custom-menus)
August 26, 2020, 01:35 (GMT)
Custom Menus : fix name of menus items
August 26, 2020, 00:31 (GMT)
Docs: comments for interface_handlers.c

Explain why some features have defines,
also use doxy sections for defines & prototypes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021