August 26, 2020, 09:00 (GMT) |
MEM_guardedalloc: allow freeing const arrays with MEM_SAFE_FREE 'const' arrays couldn't use this macro with GNUC. |
August 26, 2020, 08:56 (GMT) |
August 26, 2020, 08:55 (GMT) |
Fix warning when compiling on Linux with WITH_XR_OPENXR enabled |
August 26, 2020, 08:55 (GMT) |
Fix constant lighting change in VR view when rotating head We have to explicitly enable fixed world space lighting. This was in fact already done, but overridden by the code to sync the 3D View shading settings to the VR view. |
August 26, 2020, 08:52 (GMT) |
BLI: support removing multiple elements from a vector |
August 26, 2020, 08:48 (GMT) |
Fix/workaround graphics issues breaking SteamVR use with Blender Windows only workaround. I'll have to investigate Linux separately. Steam's OpenGL compatibility is still new and doesn't work for us yet (neither does it for standard OpenXR examples from what I've heard and seen myself). We can work around that by falling back to our DirectX compatibility layer. Note that this DirectX compatibility still doesn't work for some systems, see T76082. Implementation note: Since the graphics binding extensions have to be enabled before we can find out which runtime is in use (e.g. SteamVR vs. Oculus, etc), we can now enable multiple graphics binding extensions but settle for a single one to use later. Once the SteamVR OpenGL backend works, we can remove this workaround again. Fixes T78267. |
August 26, 2020, 08:48 (GMT) |
VR: Properly support outputting sRGB swapchain buffers Latest SteamVR OpenXR updates brought OpenGL support, but only with sRGB buffers. I think for DirectX it's the same now. It's not a big issue for us to use sRGB buffers, so that's what I will do for now. That way we shouldn't need hardcoded exceptions for specific runtimes that don't transform linear buffers correctly. |
August 26, 2020, 08:41 (GMT) |
Fix T78038: Cycles crash rendering with volume object and motion blur |
August 26, 2020, 08:39 (GMT) |
Bumped version to blender 2.83.6 beta |
August 26, 2020, 08:39 (GMT) |
UV: match 3D mesh editing behavior for edge-loop select - Cycling between part of the boundary & the entire UV boundary. - Include pole vertices in the selection. Edge loop selection was rewritten to use BMesh connectivity data. |
Revision 6a02e91 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 26, 2020, 08:11 (GMT) |
Merge branch 'master' into lanpr-under-gp |
August 26, 2020, 08:11 (GMT) |
Merge branch 'master' into greasepencil-object |
August 26, 2020, 08:10 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
August 26, 2020, 07:18 (GMT) |
Merge branch 'master' into uvimage-editor-drawing |
August 26, 2020, 06:56 (GMT) |
Cleanup: simplify edge loop/boundary select cycling logic |
August 26, 2020, 05:07 (GMT) |
Updating test files to use MeshTest Class in ModifierTest |
August 26, 2020, 05:03 (GMT) |
Using an abstract base class as a parent to ModifierTest Change in implementation of ModifierTest, input parameter changed from a list to using MeshTest Class |
August 26, 2020, 03:47 (GMT) |
Merge branch 'master' into property-search-ui-v2 |
Revision 705acb4 by TempoDev (soc-2020-custom-menus) August 26, 2020, 01:35 (GMT) |
Custom Menus : fix name of menus items |
August 26, 2020, 00:31 (GMT) |
Docs: comments for interface_handlers.c Explain why some features have defines, also use doxy sections for defines & prototypes. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021