August 5, 2020, 21:00 (GMT) |
Fix Squash and Stretch naming in the Pose Brush deform mode Previusly it was using the / character, which implies that there is one deformation mode and and invert deformation mode like in the other two deformation, but squash and stretch is only one deformation mode and does not have an invert mode. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8463 |
August 5, 2020, 20:59 (GMT) |
Sculpt: Option to lock the rotation in the Pose Brush scale deform mode The scale deform mode includes rotation by default, so when when scaling down a part of the models it becomes harder to control as the effect of the rotation less predictable (similar to using trackball rotation in a very small radius). This locks the rotation of the segment, so parts of the model can be scaled down in a more predictable way. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8465 |
August 5, 2020, 20:44 (GMT) |
Outliner: Revert back to 6 collection colors Until better colors are decided on, 6 is plenty. |
August 5, 2020, 20:29 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 20:29 (GMT) |
Fix T77517 EEVEE: Collection Holdout doesn't work in 2.90 The default material was missing its init code. |
August 5, 2020, 20:18 (GMT) |
August 5, 2020, 20:13 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 20:12 (GMT) |
Fix T78954 EEVEE: Motion Blur: Bug with hair particles on linked objects The cache key for particle system was the original Object data. But this is incorrect for particle systems as modifiers are not shared. |
August 5, 2020, 20:11 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
August 5, 2020, 20:09 (GMT) |
Replace enum and its functions with Map for maps The enum approach was adding lots of repetitive functions and switch-case blocks. Use `blender::Map` instead. Also fix nodes overlapping. Connect Texture nodes with correct sockets of p-BSDF. |
August 5, 2020, 19:58 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 19:57 (GMT) |
Fix file name sometimes not visible immediately after renaming Steps to reproduce were: * Open File Browser * Create a new directory * Cancel renaming with Esc File selection flags were modified during drawing when the rename button got removed, but the file name label drawing wasn't checking the modified state. |
August 5, 2020, 19:52 (GMT) |
Disable the boolean and modifier python tests. These tests rely on the behavoir of the old boolean, down the the exact values of coordinates and ordering of the output vertices. Because I want the default behavior of boolean to be new boolean in this branch, this is inconvenient. I will make these tests work again if/when we merge with master. Probably by adding the flag that invokes the old behavior to the tests. New bevel is mostly tested by unit tests now, so disabling the regression test for it is not a big deal. |
August 5, 2020, 19:34 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 19:34 (GMT) |
Fix double-click not opening directories on some touch-pads The file.execute() operator is the one that actually opened directories and files, not file.select() with the "open" option, as it was assumed when changing the keymap to double-click for opening. It only acts on the current selection though, so we have to ensure the selection is set on the first click. Now, some touch-pads have a delay until they register a click event, so the double-click would be registered instead, before the selection is set. Always select on mouse-down now and remove the unnecessary select operator call on double-click. |
August 5, 2020, 19:27 (GMT) |
update cg solver |
August 5, 2020, 19:13 (GMT) |
Merge branch 'master' into newboolean |
August 5, 2020, 19:02 (GMT) |
Fixed bug where normals were sometimes wrong after a difference op. Needed to check for correct orientation of a face before reusing an original face. Also added another test case. |
August 5, 2020, 18:48 (GMT) |
Merge branch 'blender-v2.90-release' |
August 5, 2020, 18:45 (GMT) |
Fix T77548: Crash when using Add Object Tool with Normal Orientation and zero objects in scene The crash is caused by the fact that a NULL Object pointer is passed to calculate the transform orientation, which has been set to normal. A check has been include to detect the same. Differential Revision: https://developer.blender.org/D7951 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021