Blender Git Loki

Kaikki Blender Git kommitit.

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July 16, 2020, 01:09 (GMT)
Cleanup: spelling
July 16, 2020, 01:09 (GMT)
Cleanup: minor change to grease pencil material access

Rename for clarity and avoid passing in the prefix length.
Revision 34cf705 by over0219 (soc-2020-soft-body)
July 16, 2020, 00:25 (GMT)
self collisions for simple scenes
July 16, 2020, 00:24 (GMT)
Fix T78837: Prefetching can corrupt .blend files

This happened because of typo in seq_dupli() when duplicating effect data.
Instead of duplicating data to new sequence, it was duplicated into original.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8295
Revision 0087149 by over0219 (soc-2020-soft-body)
July 15, 2020, 23:43 (GMT)
moved collision detection back to inner loop
July 15, 2020, 23:22 (GMT)
Collection Colors: Change defaults
July 15, 2020, 23:08 (GMT)
Collection Colors: Add 4 new color slots
July 15, 2020, 22:58 (GMT)
Collection Tags: Use numbers rather than fixed color names
July 15, 2020, 22:15 (GMT)
Outliner: Cleanup collection color preferences

Cleanup the excess labels and code.
July 15, 2020, 21:37 (GMT)
Merge branch 'master' into mac_arm64
July 15, 2020, 21:35 (GMT)
LineArt: Fix isDisabled function

* The layer is not a pointer, but a name.
* Don't execute if it's disabled.
July 15, 2020, 21:35 (GMT)
Cleanup.
July 15, 2020, 21:24 (GMT)
Revert "macOS: Enabled Embree on arm64."

This reverts commit 86f207f4fdc17fa5ed6b600c1df9f8ed2e44d569.
Revision 6191b3d by over0219 (soc-2020-soft-body)
July 15, 2020, 19:58 (GMT)
octree for lattice gen and smaller dt with CD only at init solve
July 15, 2020, 18:52 (GMT)
Fixed light tree construction.

There was a bug in the light tree construction that caused mesh lights
to appear as brighter than other lamp lights.
July 15, 2020, 18:33 (GMT)
Fix T78647 UVEdit: Crash when entering edit mode with UV Editor open

Only affects MacOS.
July 15, 2020, 17:30 (GMT)
PointCloud: Initial rendering support for Workbench

Also includes outline overlays. Removes the temp overlay drawing

We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.

This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.

Using geometry instead of pseudo raytraced spheres is more scalable as
we can render as low as 1 or 2 triangle to a full half sphere and can
integrate easily in the render pipeline using a low amount of code.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8301
July 15, 2020, 17:09 (GMT)
DRW: View: Add ViewVecs calculation

This will remove some code duplication between draw engines.
July 15, 2020, 17:09 (GMT)
GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex

This adds the opportunity to use it in multiple places.
July 15, 2020, 17:09 (GMT)
DRW: Shader: Fix const correctness and print better debug output
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021