July 16, 2020, 01:09 (GMT) |
Cleanup: spelling |
July 16, 2020, 01:09 (GMT) |
Cleanup: minor change to grease pencil material access Rename for clarity and avoid passing in the prefix length. |
Revision 34cf705 by over0219 (soc-2020-soft-body) July 16, 2020, 00:25 (GMT) |
self collisions for simple scenes |
July 16, 2020, 00:24 (GMT) |
Fix T78837: Prefetching can corrupt .blend files This happened because of typo in seq_dupli() when duplicating effect data. Instead of duplicating data to new sequence, it was duplicated into original. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8295 |
Revision 0087149 by over0219 (soc-2020-soft-body) July 15, 2020, 23:43 (GMT) |
moved collision detection back to inner loop |
July 15, 2020, 23:22 (GMT) |
Collection Colors: Change defaults |
July 15, 2020, 23:08 (GMT) |
Collection Colors: Add 4 new color slots |
July 15, 2020, 22:58 (GMT) |
Collection Tags: Use numbers rather than fixed color names |
July 15, 2020, 22:15 (GMT) |
Outliner: Cleanup collection color preferences Cleanup the excess labels and code. |
July 15, 2020, 21:37 (GMT) |
Merge branch 'master' into mac_arm64 |
Revision 38a66b5 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 15, 2020, 21:35 (GMT) |
LineArt: Fix isDisabled function * The layer is not a pointer, but a name. * Don't execute if it's disabled. |
July 15, 2020, 21:35 (GMT) |
Cleanup. |
July 15, 2020, 21:24 (GMT) |
Revert "macOS: Enabled Embree on arm64." This reverts commit 86f207f4fdc17fa5ed6b600c1df9f8ed2e44d569. |
Revision 6191b3d by over0219 (soc-2020-soft-body) July 15, 2020, 19:58 (GMT) |
octree for lattice gen and smaller dt with CD only at init solve |
July 15, 2020, 18:52 (GMT) |
Fixed light tree construction. There was a bug in the light tree construction that caused mesh lights to appear as brighter than other lamp lights. |
July 15, 2020, 18:33 (GMT) |
July 15, 2020, 17:30 (GMT) |
PointCloud: Initial rendering support for Workbench Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Using geometry instead of pseudo raytraced spheres is more scalable as we can render as low as 1 or 2 triangle to a full half sphere and can integrate easily in the render pipeline using a low amount of code. Reviewed By: brecht Differential Revision: https://developer.blender.org/D8301 |
July 15, 2020, 17:09 (GMT) |
DRW: View: Add ViewVecs calculation This will remove some code duplication between draw engines. |
July 15, 2020, 17:09 (GMT) |
GPU: Shader: Move IN_OUT define to shader GPU_shader_create_ex This adds the opportunity to use it in multiple places. |
July 15, 2020, 17:09 (GMT) |
DRW: Shader: Fix const correctness and print better debug output |
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