July 15, 2020, 17:09 (GMT) |
DRW: Shader: Add DRW_shader_create(_fullscreen)_with_shaderlib Some convenience function for using DRWShaderLibrary. |
July 15, 2020, 17:09 (GMT) |
DRW: Add glsl math libraries Copied from eevee bsdf_common_lib.glsl |
July 15, 2020, 17:09 (GMT) |
EEVEE: Fix undefined behavior in world output |
July 15, 2020, 17:09 (GMT) |
Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP |
July 15, 2020, 17:09 (GMT) |
Workbench: Replace viewvecs caculation by DRWView |
July 15, 2020, 17:09 (GMT) |
Cleanup: EEVEE: Remove concentric samples. |
July 15, 2020, 16:55 (GMT) |
Fix T78369: Sculpt Vertex Colors not rendering in EEVEE The vertex colors node was using the M_COL attribute type but Sculpt Vertex Colors use CD_PROP_COLOR Now the Vertex Color node also fallbacks to legacy vertex colors if Scultp Vertex Colors are not enabled as experimental. Reviewed By: brecht Maniphest Tasks: T78369 Differential Revision: https://developer.blender.org/D8185 |
July 15, 2020, 16:17 (GMT) |
LibOverride: make outliner's 'override hierarchy' use same logic as 3DView operator. So now one can create a 'full', 'complete' override of a character from the outliner as well. |
July 15, 2020, 16:17 (GMT) |
LibOverride: move most of 'complete override creation' from ED_object to BKE_lib_override. This code is fairly complex and can be used in more places, better not duplicate that logic and just have it in BKE area. |
July 15, 2020, 16:17 (GMT) |
BKE collection: add util to add a collection using another collection as 'template'. Similar to what we already had using an object as 'template'. |
July 15, 2020, 16:17 (GMT) |
Cleanup: remove debug prints. |
July 15, 2020, 16:14 (GMT) |
Fix error in recent commit Obviously a copy paste error of mine... |
July 15, 2020, 15:26 (GMT) |
GPencil: Fix unreported error baking mesh animation When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used. To get the full list of materials, the mesh must not be linked. Also checked some indexes to be sure never get a wrong value and that materials are not created again and again. |
July 15, 2020, 15:26 (GMT) |
Null check: Break if no UV layer found. Also conditionally add an UV layer, not always. |
Revision 501489c by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 15, 2020, 15:21 (GMT) |
LineArt: Disable modifier when source/target isn't properly set |
July 15, 2020, 15:04 (GMT) |
Fluid: Adjusted Mantaflow version number Version number was increased after recent OpenVDB IO changes. |
July 15, 2020, 14:51 (GMT) |
Add UV vertices to the newly created mesh. The mesh->mloopuv has the correct vertices, however it hits the assert at `(uniform), function GPU_batch_uniform_4fv,` `blender/source/blender/gpu/intern/gpu_batch.c, line 617.` if one switches to UV editing workspace. |
Revision 7316aeb by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 15, 2020, 14:49 (GMT) |
LineArt: Do not block the process when applying modifier with auto update turned off. |
July 15, 2020, 14:48 (GMT) |
Particles: use CD_PROP_FLOAT3 instead of CD_LOCATION `CD_LOCATION` was only used temporarily due to the lack of a better alternative. This also removes the name from `CD_LOCATION` again, because at most one layer of this type should exist. |
July 15, 2020, 14:46 (GMT) |
Exporter: Fix UV vertex indices off by one. |
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