Revision cce6634 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 9, 2020, 13:47 (GMT) |
Merge branch 'master' into lanpr-under-gp |
July 9, 2020, 13:40 (GMT) |
Particles: Create a simulation state for every Particle Simulation node Every Particle Simulation node has a name (or a path when it is in a node group). This name has to be used in the Simulation modifier on a point cloud to see the particles. Caching has been disabled for now, because it was holding back development a bit. To reset the simulation, go back to frame 1. Currently, there is no way to influence the simulation. There are just some randomly moving points. Changing that is the next step. |
July 9, 2020, 13:29 (GMT) |
Blenloader: make BLO_read_data_address work in C++ |
July 9, 2020, 12:45 (GMT) |
Property Search: Add search filter active tabs property I also generalized the tab "adding" code in RNA to make it usable for filling both the context enum and the active search filter tabs properties. The tab layout code might need to be extended to add the idea of a custom highlight property. |
July 9, 2020, 10:28 (GMT) |
Fix T78745: Cycles error baking with multiple materials |
July 9, 2020, 10:27 (GMT) |
Fix missing property debug reports has been removed |
July 9, 2020, 09:46 (GMT) |
Fix T78718: Crash when deleting particle system modifier with the X Shortcut. Duplication and deletion code of modifiers was totally wrong for particle system, that special weird thing needs its own custom management. Note that for now I chose not to duplicate the particle settings ID when duplicating the modifier... |
July 9, 2020, 08:43 (GMT) |
UV: path selection support This adds support for path selection for vertex edge & face selection modes, matching mesh editing behavior, useful with the UV rip tool. Region select & edge tagging are currently not supported, although they could be added eventually. |
July 9, 2020, 08:23 (GMT) |
BMesh: add utility functions - BM_edge_uv_share_vert_check - BM_face_uv_calc_center_median_weighted - BM_loop_at_index_find |
July 9, 2020, 08:13 (GMT) |
Bumped version to Blender 2.83.3-beta |
July 9, 2020, 05:50 (GMT) |
Updated version Blender 2.83 Release |
July 9, 2020, 03:33 (GMT) |
Cleanup: move BMesh UV queries into their own file |
July 9, 2020, 03:29 (GMT) |
Cleanup: clang-format |
July 9, 2020, 03:23 (GMT) |
Outliner: Add type options for new collections Add options to move or link objects into the new collection from the context menu. |
July 9, 2020, 03:09 (GMT) |
Outliner: Create new collection from selected objects |
July 9, 2020, 03:09 (GMT) |
Outliner: New Collection Menu |
July 9, 2020, 03:09 (GMT) |
Outliner: Activate collections with selection Restore original behavior. |
July 8, 2020, 23:18 (GMT) |
Outliner: Move collection colors from submenu The goal is to draw them on a single line, perhaps a template is needed here. |
July 8, 2020, 20:30 (GMT) |
Cleanup: remove unnecessary calls to as_span This uses the new implicit conversions and constructors that have been committed in the previous commit. I tested these changes on Linux with gcc and on Windows. |
July 8, 2020, 20:27 (GMT) |
BLI: improve constructors and conversions to span This allows us to avoid many calls to `as_span()` methods. I will remove those in the next commit. Furthermore, constructors of Vector and Array can convert from one type to another now. I tested these changes on Linux with gcc and on Windows. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021