June 23, 2020, 20:56 (GMT) |
UI: Remove unnecessary ellipsis |
June 23, 2020, 19:35 (GMT) |
GPencil: Update point index when stroke is updated |
June 23, 2020, 19:18 (GMT) |
Snapping: Snap to the origin of Light and Camera objects I see no reason to ignore them. This is not a limitation. |
June 23, 2020, 19:14 (GMT) |
Fix camera snapping in camera View The `T_CAMERA` flag was being set in the wrong place. |
June 23, 2020, 18:58 (GMT) |
Review update: move more things to private access Review as per D8089: Add constructors and destructors for both OBJWriter and OBJMesh classes Move more variables to private and access the required via getters. Remove unnecessary variables. Rename ob_mesh to export_mesh_data. |
Revision a125171 by over0219 (soc-2020-soft-body) June 23, 2020, 17:45 (GMT) |
obstacle collisions. REALLY need to improve mass computation |
June 23, 2020, 17:26 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
June 23, 2020, 17:26 (GMT) |
Merge branch 'master' into greasepencil-object |
June 23, 2020, 17:20 (GMT) |
GPencil: Implement antialiasing parameter to Pixel FX Related to T78153 Differential Revision: https://developer.blender.org/D8100 |
June 23, 2020, 15:55 (GMT) |
June 23, 2020, 15:28 (GMT) |
Fix T77830: Crash in VR session when opening material preview Draw-manager mutex has to be set before activating OpenGL/GPU context. Otherwise, parallel jobs (like preview rendering) may try to activate the context from another thread. Also: Use WM wrappers for activating/releasing OpenGL context, which have an additional assert check. Suggest to backport this for 2.83.1. |
June 23, 2020, 15:25 (GMT) |
Refactor: move more modifier specific code out of readfile.c |
June 23, 2020, 15:08 (GMT) |
Refactor: move blenloader code of bevel modifier |
June 23, 2020, 15:08 (GMT) |
Refactor: move blenloader code of curve profile to blenkernel |
June 23, 2020, 15:03 (GMT) |
Fix T77712: Crash on proxied rig, custom bone shape, driver targeting rig It turns out that `DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool is_object_visible)` was called for the custom shape with `is_object_visible=false` when there are drivers, and `is_object_visible=true` when there aren't any. |
June 23, 2020, 14:51 (GMT) |
Refactor: move blenloader code of surface deform modifier |
June 23, 2020, 14:42 (GMT) |
Refactor: move more blenloader code into modifier files |
June 23, 2020, 14:29 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
June 23, 2020, 14:28 (GMT) |
Merge branch 'master' into greasepencil-object |
June 23, 2020, 14:28 (GMT) |
Sculpt Vertex Colors: Initial implementation Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021