Blender Git Loki

Kaikki Blender Git kommitit.

Page: 1535 / 8462

June 23, 2020, 20:56 (GMT)
UI: Remove unnecessary ellipsis
June 23, 2020, 19:35 (GMT)
GPencil: Update point index when stroke is updated
June 23, 2020, 19:18 (GMT)
Snapping: Snap to the origin of Light and Camera objects

I see no reason to ignore them.
This is not a limitation.
June 23, 2020, 19:14 (GMT)
Fix camera snapping in camera View

The `T_CAMERA` flag was being set in the wrong place.
June 23, 2020, 18:58 (GMT)
Review update: move more things to private access

Review as per D8089:

Add constructors and destructors for both OBJWriter and OBJMesh classes

Move more variables to private and access the required via getters.

Remove unnecessary variables.

Rename ob_mesh to export_mesh_data.
Revision a125171 by over0219 (soc-2020-soft-body)
June 23, 2020, 17:45 (GMT)
obstacle collisions. REALLY need to improve mass computation
June 23, 2020, 17:26 (GMT)
Merge branch 'master' into greasepencil-edit-curve
June 23, 2020, 17:26 (GMT)
Merge branch 'master' into greasepencil-object
June 23, 2020, 17:20 (GMT)
GPencil: Implement antialiasing parameter to Pixel FX

Related to T78153

Differential Revision: https://developer.blender.org/D8100
June 23, 2020, 15:55 (GMT)
Refactor: use new api for lib linking mask, windowmanager and screen

This is part of T76372.
June 23, 2020, 15:28 (GMT)
Fix T77830: Crash in VR session when opening material preview

Draw-manager mutex has to be set before activating OpenGL/GPU context.
Otherwise, parallel jobs (like preview rendering) may try to activate
the context from another thread.

Also: Use WM wrappers for activating/releasing OpenGL context, which
have an additional assert check.

Suggest to backport this for 2.83.1.
June 23, 2020, 15:25 (GMT)
Refactor: move more modifier specific code out of readfile.c
June 23, 2020, 15:08 (GMT)
Refactor: move blenloader code of bevel modifier
June 23, 2020, 15:08 (GMT)
Refactor: move blenloader code of curve profile to blenkernel
June 23, 2020, 15:03 (GMT)
Fix T77712: Crash on proxied rig, custom bone shape, driver targeting rig

It turns out that
`DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool
is_object_visible)` was called for the custom shape with
`is_object_visible=false` when there are drivers, and
`is_object_visible=true` when there aren't any.
June 23, 2020, 14:51 (GMT)
Refactor: move blenloader code of surface deform modifier
June 23, 2020, 14:42 (GMT)
Refactor: move more blenloader code into modifier files
June 23, 2020, 14:29 (GMT)
Merge branch 'master' into greasepencil-edit-curve
June 23, 2020, 14:28 (GMT)
Merge branch 'master' into greasepencil-object
June 23, 2020, 14:28 (GMT)
Sculpt Vertex Colors: Initial implementation

Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.

This commit includes:
- SCULPT_UNDO_COLOR for undo support in sculpt mode
- SCULPT_UPDATE_COLOR and PBVH flags and rendering
- Sculpt Color API functions
- Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
- Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
- Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
- Remesher reprojection in the Voxel Remehser
- Paint Brush and Smear Brush with color smoothing in alt-smooth mode
- Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
- Color Filter
- Color picker (uses S shortcut, replaces smooth)
- Color selector in the top bar

Reviewed By: brecht

Maniphest Tasks: T72866

Differential Revision: https://developer.blender.org/D5975
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021