June 12, 2020, 14:06 (GMT) |
Buildbot: Switch to devtoolset-9 Famous "should just work", but will never know until actually attempted to be used. Ref T76783. |
Revision f7b9212 by Antonio Vazquez (greasepencil-object) June 12, 2020, 13:58 (GMT) |
Merge branch 'master' into greasepencil-object |
June 12, 2020, 13:58 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
June 12, 2020, 13:44 (GMT) |
GPencil: Make accessible via python to keyframe type This can be requiered for some add-ons and for some reason this prop was missing in RNA. |
June 12, 2020, 13:39 (GMT) |
Functions: Wrap into blender namespace Similar to previous commit, aims to resolve compilation on devtoolset-6. |
June 12, 2020, 13:17 (GMT) |
Fix/workaround compilation error on devtoolset-6 Smells like GCC bug [1], which is backed up by the fact that locally GCC-10 and CLang-10 works fine. Since the change is trivial (and, arguably, correct since there is no real difference between tests code and actual code) seems fine to fix. Fix suggested by Jacques Lucke, thanks! [1] https://gcc.gnu.org/bugzilla/show_bug.cgi?id=56480 |
Revision d8f46a4 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 13:17 (GMT) |
EEVEE: Motion Blur: Use CFRA instead of depsgraph ctime This fixes time remapping issues. |
June 12, 2020, 12:38 (GMT) |
USD: Library upgrade 19.11 ?�20.02 This requires a few changes: - Some parts of our patch are no longer necessary, as the USD library now includes those changes. - The rest of the patch needed adjustment as the `pxr/base/lib/*` directories in USD's source code have moved to `pxr/base/*`. - The new Material Binding API is used when exporting meshes. Note that this does not enable the USD Python API for inclusion in Blender. It just aims at being an as-simple-as-possible version upgrade of the USD library. |
Revision a737ca1 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 12:21 (GMT) |
EEVEE: Motion Blur: Fix issues with animated objects visibility |
Revision 92520f1 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 12:07 (GMT) |
Merge branch 'master' into eevee-motionblur-object |
June 12, 2020, 12:06 (GMT) |
DRW: Avoid undefined behavior when running multiple iteration This was caused by DST.dupli_origin not being reset properly. This had not effect in master but has effect in EEVEE motion blur branch. |
Revision 6a1a894 by Clément Foucault (eevee-motionblur-object) June 12, 2020, 12:04 (GMT) |
EEVEE: Motion Blur: Support Duplis and assume they are always moving |
June 12, 2020, 11:52 (GMT) |
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve |
June 12, 2020, 11:46 (GMT) |
Merge branch 'master' into cycles_texture_cache |
June 12, 2020, 11:37 (GMT) |
GPencil: Add curve point data structure The BezTriple in bGPDcurve was changed to a new data structure: bGPDcurve_point. The RNA properties where adapted to support the new data structure. |
June 12, 2020, 11:27 (GMT) |
GPencil: Moves Curve Threshold to bGPdata |
June 12, 2020, 11:12 (GMT) |
VR: Fix too dark rendering on SteamVR Apply the sRGB transform workaround we already apply for Monado (and used to apply for Windows Mixed Reality). |
June 12, 2020, 11:12 (GMT) |
VR: SteamVR is now a supported OpenXR runtime! (Windows only) Steam just released a SteamVR update with OpenXR Developer Preview support: https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270. Once SteamVR is set up for OpenXR (see link above), it works with Blender "out of the box", thanks to OpenXR! We have to apply the sRGB transform workaround for SteamVR though, otherwise it renders way too dark. Done in the next commit. Note that AMD users may still only see a pink screen, because the OpenGL-DirectX compatibility fails. I will check on a fix again. For SteamVR on Linux we may have to wait for until it supports OpenGL rendering for OpenXR. Alternatively, we *could* add initial Vulkan support at Ghost level and use Vulkan<->OpenGL interoperability extensions, Monado uses these as well. |
June 12, 2020, 10:20 (GMT) |
GPencil: Cleanup code |
June 12, 2020, 09:25 (GMT) |
GPencil: Make editable Curve Editing props when disabled Some parameters can be required before set to ON the mode, so now it's possible update these parameters before. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021