May 25, 2020, 09:54 (GMT) |
May 25, 2020, 09:48 (GMT) |
Merge branch 'master' into tmp-widget-opti # Conflicts: # source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl |
May 25, 2020, 09:42 (GMT) |
Fix GL_TEXTURE_MAX_ANISOTROPY_EXT not being optional |
May 25, 2020, 09:39 (GMT) |
Cleanup: typo |
May 25, 2020, 09:30 (GMT) |
Merge branch 'master' into tmp-texture-sampler |
May 25, 2020, 09:19 (GMT) |
Cleanup: GPU: Remove uneeded texture bind for texture sampling parameters |
May 25, 2020, 08:48 (GMT) |
GPU: Texture: Enable support for multiple texture units bind. This makes possible to bind a texture up to GPU_TEX_MAX_BIND texture units. Multiple binds can be useful to sample a texture using different sampler state. |
May 25, 2020, 08:48 (GMT) |
GPU: Texture: Avoid using anisotropic filtering on all textures. This limits anisotropic filtering to image textures (comming from GPU_texture_from_bindcode). |
May 25, 2020, 08:48 (GMT) |
GPU: Draw: Move filter parameters to sampler_state. |
May 25, 2020, 08:48 (GMT) |
GPU: Texture: Replace internal sampler state by explicit state object This is closer to vulkan design and allow for easier state management in the future. For instance, adding the ability to bind the texture twice with different sampler params. |
May 25, 2020, 08:45 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.83-release' |
May 25, 2020, 08:07 (GMT) |
Fix T76897: Lamp Power Not Updating from Driver Lamps were not tagged with `ID_RECALC_SHADING` when they were updated from drivers. As a result, Cycles considered the lamp as unchanged. This is resolved by having a (seemingly non-functional) callback in a new `LIGHT_UPDATE` depsgraph node. This patch unconditionally adds the `LIGHT_UPDATE` node + the relation from the lamp's PARAMETERS node. Differential Revision: https://developer.blender.org/D7822 Reviewed by: brecht |
May 25, 2020, 07:43 (GMT) |
Fix crash when converting BMesh to Mesh with shape keys The `BM_mesh_bm_to_me()` function copies shape keys from the BMesh to the Mesh. However, it tries to copy the same number of shape keys as are defined on the target mesh. Since the target mesh does not necessarily have the same number of shape keys as the BMesh, this would crash if the target Mesh has more. Found while performing some tests for {D7785}. Differential Revision: https://developer.blender.org/D7818 Reviewed by: brecht |
May 25, 2020, 05:55 (GMT) |
Merge branch 'blender-v2.83-release' |
May 25, 2020, 05:53 (GMT) |
Fix T77031: Blender as pymodule crashes when rendering No longer enforce WITH_HEADLESS when building as a Python module as it disables GPU access which is needed for rendering. |
May 25, 2020, 05:01 (GMT) |
Merge branch 'blender-v2.83-release' |
May 25, 2020, 05:00 (GMT) |
Merge branch 'blender-v2.83-release' |
May 25, 2020, 04:55 (GMT) |
Cleanup: make format |
May 25, 2020, 04:54 (GMT) |
CMake: disable WITH_USD with blender_lite configurations |
May 24, 2020, 23:23 (GMT) |
Py Docs: Update Sphinx and Theme Dependencies `sphinx_rtd_theme==0.5.0rc1` probably should not be used for 2.83 but it would be nice to test |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021