Blender Git Loki

Kaikki Blender Git kommitit.

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Revision d38f0d9 by Jacques Lucke (simulation-tree)
February 17, 2020, 14:51 (GMT)
extract function to create simple socket type
Revision 3e0a167 by Jacques Lucke (simulation-tree)
February 17, 2020, 14:50 (GMT)
add userdata to bNodeSocketType
February 17, 2020, 14:49 (GMT)
Fix T73817: Shape key users not properly mapped when duplicating their obdata.

Once again those crappy weirdos IDs with their crappy weirdos 'loopback'
pointers...

This is a quick hack for now, think id_copy needs to be reworked a bit
to supported re-entrant sub-ID copying (also an issue with nodes I bet).
February 17, 2020, 14:47 (GMT)
ColorManagement: Dithering Improvement

- Unlock property range.
- Use triangular noise to keep perceptual noise error more uniform.
Remap range to preserve perceptual intensity.
- Center noise distribution around 0 for GPU implementation because of
rounding.
- Do dithering after merging overlays.

Effect of using triangular noise is not really noticeable if you don't use
really low bitdepth. But doing a test in the shader were we artificially
reduce the bitdepth (`col = (col * 16) / 16;`) reveals the real difference.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6850
Revision 5231d06 by Omar Emara (master)
February 17, 2020, 14:37 (GMT)
Cleanup: Remove period from RNA description.
Revision d4f7ae4 by Jacques Lucke (simulation-tree)
February 17, 2020, 14:32 (GMT)
Merge branch 'functions' into simulation-tree
February 17, 2020, 14:32 (GMT)
add missing include
Revision 1415d34 by Jacques Lucke (simulation-tree)
February 17, 2020, 14:17 (GMT)
first socket defined in C++
Revision b4a6eba by Jacques Lucke (simulation-tree)
February 17, 2020, 14:08 (GMT)
Merge branch 'functions' into simulation-tree
February 17, 2020, 14:07 (GMT)
Merge branch 'master' into functions
February 17, 2020, 14:07 (GMT)
Cleanup: add extern "C" to UI_interface.h
February 17, 2020, 14:03 (GMT)
Fix T68749: BPY: Deprecate height of popup

`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api

Reviewed By: Campbell Barton, Jacques Lucke

Differential Revision: https://developer.blender.org/D6694
February 17, 2020, 13:59 (GMT)
Fix T73518: Normal Overlay

This change will not render the normals for faces that are hidden.
Before we had instance drawing the hidden faces were registered in the
index buffer. During the overlay refactoring the rendering was migrated
to instance rendering. Instance rendering does not use the index buffer
so the data was ignored.

This patch stored the normal visibility in the .w part of the normal or
for face normals it will set the normal to zero. The shader looks at
this and renders the normals fully transparent when detected.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D6798
February 17, 2020, 13:44 (GMT)
UI: Create quads > Create Quads
February 17, 2020, 13:30 (GMT)
Merge branch 'master' into greasepencil-object
February 17, 2020, 13:27 (GMT)
Cycles: Add support for adaptive kernel compilation to OptiX device

This modifies the common CUDA implementation for adaptive kernel compilation slightly to support both CUBIN and PTX output (the latter which is then used in the OptiX device). It also fixes adaptive kernel compilation on Windows.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6851
February 17, 2020, 13:09 (GMT)
Fix OpenCL issue after recent code cleanup

Thanks Patrick Mours for finding it.
Revision 456cb21 by Jacques Lucke (simulation-tree)
February 17, 2020, 13:00 (GMT)
initial C++ node builder
February 17, 2020, 12:24 (GMT)
Cleanup: compiler warning
February 17, 2020, 12:24 (GMT)
Shading: add direction modes and phase offset to wave texture node

* Direction mode X, Y and Z to align with axes rather than diagonal or
spherical as previously. X is the new default, existing files will
use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
animation and distortion.

https://developer.blender.org/D6382
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021