February 16, 2020, 18:53 (GMT) |
IC keymap: Activate tools with MMB immediately on press rather than drag There seems to have been no particular great reason why we were activating tools using a tweak event with MMB. This change makes it so tools are activated with a press event instead. |
February 16, 2020, 18:38 (GMT) |
Fix volume object showing voxels in wireframe mode |
February 16, 2020, 18:27 (GMT) |
Volumes: add wireframe display using OpenVDB tree nodes With display option for none / bounds / coarse / fine wireframe. This is particularly useful in heavy scenes, where you might not want to load any voxel data for the viewport. |
February 16, 2020, 18:26 (GMT) |
Support forcing continuous gizmo redraws |
February 16, 2020, 18:12 (GMT) |
Volumes: more fiddling with transforms in Eevee and workbench Still not quite right, but needed for wireframes to work. |
February 16, 2020, 17:38 (GMT) |
BPY/Windows: Do not bundle the CRT for a bpy build - Doesn't work - If it worked, having a different CRT than the rest of the process would not be a good thing. |
February 16, 2020, 13:07 (GMT) |
Fix T73880: error rendering UDIM in Eevee after recent refactor |
February 16, 2020, 12:05 (GMT) |
GPencil: Disable Glow Blend mode when Glow Under mode is set |
Revision fad8e47 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:45 (GMT) |
remove UNUSED_FUNCTION_NDEBUG macro again |
Revision b80585b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:41 (GMT) |
remove unused code |
Revision ecc78d2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:39 (GMT) |
bring back more correct duplicate removal |
February 16, 2020, 11:22 (GMT) |
GPencil: Remove Mask invert icons |
February 16, 2020, 10:29 (GMT) |
Volumes: improve openvdb grid access API, split off render utilities |
February 15, 2020, 23:20 (GMT) |
Fix Eevee volume tests failures due to wrong transforms |
February 15, 2020, 23:18 (GMT) |
Volume: support arbitray number of grids for Eevee shaders |
February 15, 2020, 21:44 (GMT) |
Cleanup: Transform: Rearrange definitions and declarations |
February 15, 2020, 21:25 (GMT) |
Volumes: use VDB transform matrix for Eevee Still only from the first grid, not multiple transforms. |
February 15, 2020, 21:25 (GMT) |
Smoke: put density/color in separate textrues, fixes for workbench shader This is more in line with standard grids and means we don't have to make as many special exceptions in the shading code. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density. |
February 15, 2020, 20:42 (GMT) |
Volumes: better integration into workbench drawing * Respect workbench object/material/single/random color * Add viewport display panel, with density scale setting * Memory usage: half float and only needed channels for OpenGL textures * Various bugfixes |
February 15, 2020, 20:40 (GMT) |
Merge branch 'master' into new-object-types |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021