Revision a11b21f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 29, 2020, 20:14 (GMT) |
Merge branch 'master' into functions |
Revision 2430d76 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 29, 2020, 20:05 (GMT) |
Write to output buffer directly instead of doing a copy in the end |
January 29, 2020, 19:53 (GMT) |
Volumes: more work towards on-demand loading |
January 29, 2020, 19:53 (GMT) |
Objects: initial viewport draw of hair, point cloud and volumes * Hair works in workbench and Eevee, by generating batch caches compatible with particle hair. Selection does not work, and there is no code yet for attributes like variable radius or UVs. * Volumes are rendered by workbench and Eevee. But they only used the density grid, ignore OpenVDB transforms and the code here is generally incomplete. * Point clouds are only drawn as part of the overlay engine, just a quick hack to show something and not properly integrated as part of workbench and Eevee. |
January 29, 2020, 19:38 (GMT) |
Merge branch 'blender-v2.82-release' |
January 29, 2020, 19:29 (GMT) |
Merge branch 'blender-v2.82-release' Merge conflict in source/blender/gpu/GPU_texture.h |
January 29, 2020, 18:21 (GMT) |
January 29, 2020, 18:21 (GMT) |
Fix T73483: Mantaflow: Smoke inflow in liquid domain emits liquid Added an extra check in the flow object loop that compares flow object type and domain type prior to writing to flow maps. |
January 29, 2020, 18:21 (GMT) |
Fluid: Added wavelet noise tile to the gitignore This file is generated during bakes. It should not be committed to the blender repository. It just annoys developers when staging files. |
January 29, 2020, 18:21 (GMT) |
Fluid: Updated UI UI updates include: - More descriptive tool tips - Removed texture panel for liquid flow objects - Adjusted alignment for some smoke / fire parameters |
January 29, 2020, 18:21 (GMT) |
Fluid: Removed wireframe drawtype setter for fluid domains Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe. |
January 29, 2020, 18:21 (GMT) |
Fluid: More cleanup related to flow emission maps In addition to 4670c68e3dd9544fe14656dacdff641fcabcd540 which removed the unused high-res emission maps. |
January 29, 2020, 18:21 (GMT) |
Fluid: Cleanup in flow emission loops - Initial velocities are no longer influenced by surface distance value. - Added optimizations for different flow types (e.g. skip part of loop for liquid flow objects). - Comments style cleanup and removed old todos. |
January 29, 2020, 18:21 (GMT) |
Fluid: Removed the currently unused high-res smoke emission code This code is currently not in use and so removing it based on the YAGNI principle. If there really is need for a high-res emission loop it could be easily added again. However, I believe for the smoke noise it is sufficient to upscale the base emission map. A high-res emission map can easily be achieved by increasing the base resolution. Note also that in the new fluid system base loop and noise loop are decoupled making the need for a high-res emission loop even more unneccessary. |
January 29, 2020, 18:20 (GMT) |
UI: fsmenu_insert_entry Declaration Mismatch Code cleanup. Fixes a mismatch between definition and declaration of fsmenu_insert_entry(). Differential Revision: https://developer.blender.org/D6712 Reviewed by Julian Eisel |
January 29, 2020, 18:16 (GMT) |
Fix T73466: Unable to set particle rotation Error in rB1f6ab32196d7. Maniphest Tasks: T73466 Differential Revision: https://developer.blender.org/D6706 |
Revision 9e490d7 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 29, 2020, 18:07 (GMT) |
make naming more specific |
Revision 2929bc8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 29, 2020, 17:56 (GMT) |
cleanup |
Revision a5470fe by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 29, 2020, 17:47 (GMT) |
cleanup |
Revision 06ddde0 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 29, 2020, 17:43 (GMT) |
new way to construct custom functions at compile time |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021