January 29, 2020, 17:24 (GMT) |
UI: Info Editor Visual Changes Changes to Info Editor making it easier to read. Only visual changes, no functional changes. Differential Revision: https://developer.blender.org/D6491 Reviewed by Julian Eisel |
January 29, 2020, 15:46 (GMT) |
Fix T73054: Add DNA defaults for pose_ik_segments This fixes the crash with pose_ik_segments = 0 in old files. Some files were saved with the property set to 0, so the versioning code won't work in that cases. I also changed that to fix the crash in those files. Reviewed By: brecht Maniphest Tasks: T73054 Differential Revision: https://developer.blender.org/D6663 |
January 29, 2020, 15:26 (GMT) |
Fix T73453: Selecting playhead in VSE deselects all selected strips Tool system handlers had higher priority than the overlayed animation "regions" (fake regions in fact). Give animation (and View2D) handlers priority over toolsystem handlers. Gizmo's still have higher priority, but I'll leave that unless there's a reason to change. |
January 29, 2020, 14:30 (GMT) |
Merge branch 'master' into wm-drag-drop-rewrite |
January 29, 2020, 14:09 (GMT) |
Fix T73487: Crash when opening filebrowser while error is displayed More concretly, the crash would happen if a filebrowser is opened while an error popup is visisble **in a different window**. Code assumed the popup to be in the active window/screen, but it may actually be displayed in a non-active window. Temporarily override context to ensure this assumption is correct. |
January 29, 2020, 14:07 (GMT) |
Fix T73188: RenderResult as Camera BG Image In blender 2.79 you could use a render result as a camera background image. This is useful during layout/compositing. During Blender 2.80 development there were 2 issues introduced that removed this feature. * to receive a render result the image required a lock. This lock wasn't passed and therefore no image was read from the result. Generating an GPUTexture from an Blender image also didn't do the locking. * the iuser->scene field wasn't set what is required for render results. This change adds an optional `ibuf` parameter to `GPU_texture_from_blender` that can be passed when available. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D6684 |
January 29, 2020, 14:01 (GMT) |
IC keymap: Add extend & subtract box selection to animation channel lists Same as recent change for default keymap |
January 29, 2020, 13:22 (GMT) |
UI: Theme tweak to selected animation channels We have the problem that it's very hard to see which animation channels are selected. This is a very small tweak to make it more obvious, using the same text highlight color as the Outliner. Really it should be overhauled to be more exactly like the Outliner, but this is just a quick fix to make it reasonably visible. Differential Revision: https://developer.blender.org/D6708 Reviewed by Julian Eisel |
January 29, 2020, 13:07 (GMT) |
Keymap: Add ability to extend or subtract animation channel box selections For some reason this was missing. Seems to be a simple oversight. Differential Revision: https://developer.blender.org/D6707 Reviewed by Julian Eisel |
January 29, 2020, 12:41 (GMT) |
Merge branch 'blender-v2.82-release' |
January 29, 2020, 12:41 (GMT) |
Buildbot: Increase number of compile thread for Linux Buildbot |
January 29, 2020, 12:37 (GMT) |
Fix T73469: OSL: Vector Math Node modulo uses wrong function This also fixes glsl version of fmod when both inputs are negative. Differential Revision: https://developer.blender.org/D6704 |
January 29, 2020, 12:17 (GMT) |
GPencil: Update child transform when parent is transformed Now, if you move the parent object, the child moves too. |
January 29, 2020, 12:11 (GMT) |
Applying patch D6576, more tests for modifiers. Patch from Jesse Y, reviewed by Habib Gahbiche. Addes tests for modifiers: array, decimiate, mirror, screw, solidify, subd, and weld. |
January 29, 2020, 11:49 (GMT) |
Merge branch 'blender-v2.82-release' |
January 29, 2020, 11:38 (GMT) |
Revision c41d392 by Bastien Montagne (undo-experiments-swap-reread-datablocks, uuid-undo-experiments-swap-reread-datablocks) January 29, 2020, 11:00 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-swap-reread-datablocks Conflicts: source/blender/blenloader/intern/readfile.c |
Revision a149952 by Bastien Montagne (undo-experiments, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) January 29, 2020, 10:52 (GMT) |
undoexp: cleanup/simplify handling of WM/SCR/WS IDs. Re-read from memfile WindowManagers, Screens and WorkSpaces are never actually used in undo situation. This allows us to simply early abort on those ID types, even if we do not find them in current (old) bmain for some reason. |
January 29, 2020, 10:44 (GMT) |
Fix T73014: Marker sync does not work correctly if moving strip so it overlaps another strip Need to also offset markers in BKE_sequence_base_shuffle_time(). Also clarify/correct related comments. Maniphest Tasks: T73014 Differential Revision: https://developer.blender.org/D6555 |
January 29, 2020, 10:37 (GMT) |
Merge branch 'blender-v2.82-release' |
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