January 16, 2020, 15:13 (GMT) |
Fix wrong usages of region align enumerations `ARegion.alignment` unfortunately is a mixture of value and bitflag enumerations. When checking for left/right/top/bottom region alignment, the flags have to be masked out usually. Most of the fixed cases here probably didn't cause issues in practice, but could in fact break at any point when surrounding logic changes. In fact the assert in #region_visible_rect_calc() failed in an older file from https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=949035. This fixes it. |
January 16, 2020, 15:08 (GMT) |
Merge branch 'blender-v2.82-release' |
January 16, 2020, 15:07 (GMT) |
Fix T72887: Outliner crashes when after undo of some linking operation. Outliner tree building code was not handling properly empty libraries (i.e. Lib datablocks in our bmain which have no used actual data anymore). Main issue here is unclean states of indirect hierarchies of linking involving several libraries after undo operation. This is not a critical issue though, just annoying and untidy. |
January 16, 2020, 14:56 (GMT) |
Fix EEVEE: Planar Reflection data has inverted facing Unreported bug |
January 16, 2020, 14:56 (GMT) |
Fix T71788 Invalid (pink) shader when using wireframe node This was caused by the clip distance not being passed by the geometry shader. |
January 16, 2020, 14:56 (GMT) |
Fix T70766 EEVEE: Performance drop with node tree in 2.81 |
January 16, 2020, 14:52 (GMT) |
Merge branch 'blender-v2.82-release' |
January 16, 2020, 14:52 (GMT) |
CMake: Fix linking of ffmpeg_test on macOS Part of the issue was missing library path to png library. Other part was missing iconv passed to linker. |
January 16, 2020, 14:50 (GMT) |
Fix T68000: load previous settings error if config folder already exists This happened when opening Blender and not clicking Load Previous Settings or Next, and then reopening Blender again and using Load Previous Settings. |
January 16, 2020, 14:49 (GMT) |
Fixes after first code review |
January 16, 2020, 14:33 (GMT) |
Fluid: Fix for mesh velocities Was using incorrect file format when reading mesh velocities from cache |
January 16, 2020, 14:20 (GMT) |
Merge branch 'master' into cycles_texture_cache |
January 16, 2020, 13:58 (GMT) |
Cleanup: Clarification of the `Particle.uv_on_emitter()` function docs Just some rewording of the documentation of `Particle.uv_on_emitter()`, so that it no longer refers to 'derived mesh' but 'evaluated mesh', and document that it expects a modifier from an evaluated object. No functional changes. |
January 16, 2020, 13:58 (GMT) |
Fix T73121: Blender crashes on accessing particle uv_on_emitter Blender wasn't checking whether the passed modifier actually contained an evaluated mesh, before accessing the mesh pointer. |
January 16, 2020, 12:19 (GMT) |
Create duplication of material array for eval datablock If this copy is not done, when the datablock is cleared, the first datablock that use the material array, destroy the array, and in the second time the pointer is used, it's invalid. Now, each datablock, uses its own material array. |
January 16, 2020, 12:16 (GMT) |
Merge branch 'blender-v2.82-release' |
January 16, 2020, 12:14 (GMT) |
January 16, 2020, 11:13 (GMT) |
UI: Use same precision in "Move" redo panel as elsewhere The floating "Move" redo panel showed transform values with less precision than in other places (e.g. sidebar and properties editor). With Millimeters as unit it would even round to full integers, which may be an issue since you typically work at higher precisions with this unit. Note that this only applies to the visual precision, internally we use full floating point `float`s still. Fixes T70367. |
January 16, 2020, 10:58 (GMT) |
UI: Show animation cancel button in all status-bars Previously the button would only show up in the status-bar located in the same window that had the screen with the animation timer. I don't see a reason not to show the button in all status-bars instead, other animation feedback is also displayed in all windows. Fixes T72194. |
January 16, 2020, 10:36 (GMT) |
Merge branch 'blender-v2.82-release' |
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