Revision 74eeb7a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 11:12 (GMT) |
improve debug dot output |
Revision ed64bcf by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 10:53 (GMT) |
remove Particle Info node |
Revision c78896e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 10:47 (GMT) |
cleanup |
Revision aae54f9 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 10:46 (GMT) |
fix path filter |
Revision 98376bc by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 10:41 (GMT) |
automatically load node groups from nodelib |
December 19, 2019, 10:35 (GMT) |
GPencil: Versioning patch for Colorize VFX The old Gray and Sepia modes were not using the factor and now the blend is defined with that, so need to be set to 1.0f |
Revision 150d76a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 10:24 (GMT) |
handle unknown node better |
Revision 3d4f0fe by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 10:17 (GMT) |
remove mockup nodes |
December 19, 2019, 10:04 (GMT) |
GPencil: Display Colorize Factor for all modes Now the factor is used in all modes. |
Revision e733615 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:52 (GMT) |
remove actions that can be build as node groups |
Revision 54fe936 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:37 (GMT) |
remove unused action |
Revision 136ac83 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:37 (GMT) |
change IndexMask constructor |
Revision 7b0ddb2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:11 (GMT) |
replace MFMask with IndexMask |
December 19, 2019, 09:05 (GMT) |
Fix error drawing topbar popovers without a brush |
December 19, 2019, 09:05 (GMT) |
Fix error drawing paint UI without a brush Note that this removes image_paint.detect_data from UnifiedPaintPanel.get_brush_mode, I can't see why it's needed, it causes issues where the texture paint UI isn't used when it can be. |
Revision 717283c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 08:49 (GMT) |
Merge branch 'master' into functions |
December 19, 2019, 07:57 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 19, 2019, 07:57 (GMT) |
Merge branch 'master' into greasepencil-object |
December 19, 2019, 07:55 (GMT) |
GPencil: Fix missing mask icon in Dopesheet The new mask icon was not displayed in Dopesheet channel. |
December 19, 2019, 07:34 (GMT) |
Fix T72236: UV Stretching Overlay The ratio for area stretching was packed into an unsigned int, but could contain negative numbers. This flipped the negative numbers to high positive numbers and rendered the wrong color in the stretching overlay. I can remember during {T63755} I had to flip the sign to get the correct result, but couldn't find out why that was needed. Now I know. Reviewed By: fclem, mano-wii Differential Revision: https://developer.blender.org/D6440 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021