Revision f72a4ab by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 14:03 (GMT) |
Remove Explode Particle node |
Revision a7ce3fc by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 13:59 (GMT) |
use Tab to open/close groups |
Revision 7329734 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 13:59 (GMT) |
fix file load error |
December 18, 2019, 13:42 (GMT) |
Cleanup: use wrapper function for gizmo group refresh Allows for adding checks before/after refresh, not yet added. |
December 18, 2019, 13:21 (GMT) |
Cleanup: const warning, unused var |
Revision 545e1b6 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 12:53 (GMT) |
implement start-stop mode in Float Range node |
December 18, 2019, 12:41 (GMT) |
Fix T72372: color picker is unreliable with large "clip end" values By my tests, `planes_from_projmat` proved to be more accurate than the current solution. Differential Revision: https://developer.blender.org/D6434 |
Revision 5c90bec by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 12:38 (GMT) |
simplify socket identifiers |
Revision ec6fc1a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 12:34 (GMT) |
support for inserting group nodes from search |
December 18, 2019, 12:31 (GMT) |
Workbench: Force Vertex Colors in Paint Mode Vertex colors behaved differently as the paint overlay mixed the colors in display mode and the results was multiplied on top of the original shading. This patch will align the implementation to texture painting where the colors are drawn by the workbench engine so the correct shading is applied. This also means that we don't show the vertex colors overlay when not in solid mode. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6436 |
Revision 17d1835 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 12:17 (GMT) |
extract method to find callable trees |
Revision 1c7e0b1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 12:11 (GMT) |
improve node layout of group nodes |
Revision 9fa91b8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 12:04 (GMT) |
support for sampling random vectors in a sphere |
Revision c6cf108 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 11:53 (GMT) |
new Multiply Vector with Float node |
Revision 68b8979 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 11:39 (GMT) |
new Vector from Value node |
Revision 4c5332c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 11:31 (GMT) |
new Random Vectors node |
Revision ceb5471 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 11:11 (GMT) |
improve Random Vector node |
Revision 375ac4f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 10:42 (GMT) |
new Random Vector node |
Revision 06adff9 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 10:18 (GMT) |
cleanup Spawn Particles node |
Revision 6bb09a5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 10:06 (GMT) |
support for computing vectors per particle |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021