December 18, 2019, 10:00 (GMT) |
Fix T72289: FreeStyle python error Introduced by {T67981}. We changed the python API for curve evaluation. Freestyle still used the old call that failed. This patch updates FreeStyle to use the new API. I checked other areas in freestyle but it seemed to be the only `evaluate` for curves that is called directly. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D6430 |
December 18, 2019, 09:59 (GMT) |
Fix T72353: Camera Limits Visibility Due to recent refactoring of the overlay unification the camera limits were also visible when the overlays were turned off. This was because the `draw_extra` had an exception for when looking through the camera. This change also takes the global hide overlays into account. So now the camera limits will not be drawn when overlays are turned off. This also fixed other camera related overlay drawing. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6394 |
December 18, 2019, 09:56 (GMT) |
Fix T72124: LookDev Sphere Rendering Due to the refactoring of the overlay engine the draw caches were changed. The sphere batch used to have positions and normals. After the refactoring it didn't had the normals anymore. The normals are needed for shading. As they were not there the look dev spheres were rendered black. This change add the `nor` attribute to `DRW_cache_sphere_get` batch. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6393 |
December 18, 2019, 09:54 (GMT) |
GPencil: Replace hardcoded factor by definition |
December 18, 2019, 09:38 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 18, 2019, 09:37 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 298b0cd by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 09:04 (GMT) |
Remove Action Context concept for now |
Revision e810f4d by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 08:54 (GMT) |
Merge branch 'master' into functions |
December 18, 2019, 04:47 (GMT) |
Cleanup: remove unused gesture event. |
Revision eb5c5b3 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Fix Layer UI |
Revision 4f08463 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Refactor: Add Shadow Effect All the parameters are now locked in world space following the object center. |
Revision 2e5d299 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Refactor: Add Glow effect The glow effect is now additive. You cannot make black "glow" (whatever that meant). |
Revision f2bc524 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Refactor: Add Pixelize effect Bonus: the pixelize effect use the center of the object as pixelization center. This improves stability of the effect. We also use a 2pass downsampling to reduce the flickering. The pixel size is now fixed in world space and dependant of object scale and distance to camera. |
Revision 3520b33 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Refactor: FX: make the Blur not dependant on sampling parameter The sampling parameter was in fact use as iteration step count in previous implementation. New behavior is much more consistent and predicatble |
Revision 38f537c by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Refactor: Add invert masking |
Revision 2d751d4 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 18, 2019, 02:13 (GMT) |
GPencil: Refactor: Base implementation of VFX for gpencil This new implementation is clearer and also process the colored alpha compoment to preserve blending informations. This is the base implementation containing a placeholder blur. All the real effect implementation will follow in separate commits. |
December 18, 2019, 01:57 (GMT) |
Fix error assigning the fluid particle flag to the wrong member |
December 18, 2019, 01:52 (GMT) |
Fix linking errors WITH_MOD_FLUID=OFF, again Expose BKE_fluid_modifier_* functions for readfile versioning. |
December 18, 2019, 00:51 (GMT) |
Image Editor: Load UDIMs even if secondary tile is selected Previously the user had to select the 1001 tile for this to work, now any tile will work as long as the 1001 tile still exists on disk. |
December 18, 2019, 00:32 (GMT) |
Cleanup: use ELEM macro |
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