November 13, 2019, 03:25 (GMT) |
Cleanup: clang-format |
November 13, 2019, 03:25 (GMT) |
Fix in addition to T61432: Sampling Subframes not working 2.8 As mentioned in the discussion, emission from particles did not make use of subframes. This commit resolves this issue. |
November 13, 2019, 03:25 (GMT) |
Stretch To: implement a mode similar to Damped Track for rotation. Most of the time Stretch To is used in actual rigs, like BlenRig or Rigify, in combination with Damped Track to handle rotation before the stretch, because it produces rotations more appropriate for organic deformation, and doesn't flip because of internal gimbal lock. The prevalence of this pattern suggests that Stretch To should support that kind of rotation directly as an option. Differential Revision: https://developer.blender.org/D6134 |
November 13, 2019, 03:25 (GMT) |
Stretch To: clean up the math code in the implementation. Combine computing `size` and normalizing the matrix, invert the direction of `vec` to avoid negating it later, use `rescale_m4` instead of matrix multiplication to scale the final result. Differential Revision: https://developer.blender.org/D6134 |
November 13, 2019, 03:25 (GMT) |
Fix T70875: Library Override: Clicking an Library Overriden Object crashes Blender. We also need to rebuild the whole collection/viewlayer object cache thing when we relink an objector collection in a collection (since it might be part of a view layer). Again, usual disclaimer about how inneficient this is currently, needs a serious refactor to only tag caches as dirty, and actually rebuild the whole thing on access. |
November 13, 2019, 03:25 (GMT) |
Cleanup: remove debugging prints for bpy.msgbus |
November 13, 2019, 03:25 (GMT) |
Cycles: Fix strict compiler warning Pointer used for math arithmetics in assert(). CUDA device pointer is actually an integer type, not a pointer. |
November 13, 2019, 03:25 (GMT) |
Fix T69822: Switching sculpt objects breaks undo This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step. |
November 13, 2019, 03:04 (GMT) |
Fix sculpt + undo curve crash PaintCurve data ID data wasn't being remapped. Error in initial undo refactor. |
November 13, 2019, 02:33 (GMT) |
November 12, 2019, 21:13 (GMT) |
GPencil: Add support to Vertex Paint for Eyedropper tool |
November 12, 2019, 17:45 (GMT) |
GPencil: Add small color box to context menu |
November 12, 2019, 16:35 (GMT) |
USD: Marked `USDHierarchyIterator::stage` as `const` No functional changes. |
November 12, 2019, 16:32 (GMT) |
USD: Made all fields in `USDExporterContext` const No functional changes. |
November 12, 2019, 16:31 (GMT) |
GPencil: Fix double Brush initialization |
November 12, 2019, 16:31 (GMT) |
USD: No longer unpack USDExporterContext struct The `USDExporterContext` struct contents were duplicated in the `USDAbstractWriter` member properties, a decision which in retrospect I don't agree with. No functional changes. |
November 12, 2019, 16:20 (GMT) |
UI: Changes to graph editor selection and transform When introducing "drag-all-selected" support all over Blender, we figured this wouldn't work well with the Graph Editor selection/transform behavior. Hence, William and I have been working on the following changes, although we used this chance to improve the behavior in general too. For more info see T70634. * Handles now always move with the key, regardless if they are selected or not. * Selecting the key doesn't select the handles anymore, their selection is separate. * Multiple keys and handles can now be dragged. * Dragging a handle moves all selected handles on the same side. * Tweak-dragging any handle can never affect any keyframe location, only handles * G/R/S should behave as before. * Changing the handle type with a key selected always applies the change to both handles. * Box selection with Ctrl+Drag now allows deselecting handles. * Box selection Include Handles option now only acts on visible handles, wasn't the case with Only Selected Keyframes Handles enabled. * Box selection Include Handles is now enabled by default in all bundled keymaps. If needed I can give more detailed rationales for each change, but keeping this short. The changes have been tested for some days by the animators here in the Blender Animation Studio. Some changes are based on their feedback. Differential Revision: https://developer.blender.org/D6235 |
November 12, 2019, 16:17 (GMT) |
USD: added extra comments and reordered functions Added extra comments to explain more of the structure of the `AbstractHierarchyIterator`, and reordered function declarations in the header file so that it's easier to understand. Also reordered the code in the CC file so that it has the same order as the declarations. No functional changes. |
November 12, 2019, 16:15 (GMT) |
GPencil: Hide Edit lines in Vertex Paint mode |
Revision 89d6743 by Sergey Sharybin November 12, 2019, 16:09 (GMT) |
Codesign: Re-enable INSTALL target on Windows Skipping INSTALL target makes it so regression tests can not be run. Easiest and safest is to simply sign both INSTALL target and CPack. |
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