September 25, 2019, 01:45 (GMT) |
Cleanup: unused headers in editors |
September 25, 2019, 01:45 (GMT) |
Revert "Modifiers: every modifier now copies mesh settings, fixing texture space issues" This reverts commit e7a514369fe700dcc5a1fe433c8f709ed9595ded, it introduces a bug in selection in edit mode. Fixes T70103: can't select extruded Vertex Ref T64739 |
September 25, 2019, 01:45 (GMT) |
Fix build error in debug build on macOS NDEBUG is the standard define, not DEBUG. |
September 25, 2019, 01:45 (GMT) |
UI: Avoid file browser directory change if path didn't change E.g. entering the file path field and then pressing enter without any change would call an unneccesary directory change, causing flickering. So the main point of this is to avoid flickering. Without this the text field could also be used to refresh the file list, but for that we have a proper button. |
September 25, 2019, 01:45 (GMT) |
UI: Replace big options button in file browser The big options button in the lower left is now gone, it's replaced by a smaller icon toggle button in the upper right. That means I could also remove code for the region we had just for this button. I also added versioning code for the removal, to make sure the region is removed cleanly when reading old files. |
September 25, 2019, 01:45 (GMT) |
Fix T70109: Crash with the Data Transfer Modifier (with any 'Edge Data' option) The BVHTree was erroneously marked as not cached. |
September 25, 2019, 01:45 (GMT) |
UI: Use vertical file list for "Recover Auto Save" Pablo and William agreed that the main purpose of the layout should be to list files in a way that it's easy see which files were created/modified when. Previously it was set to "Long List" to show the modification time, now the vertical list is much better suited. The time is shown anyway. |
September 25, 2019, 01:45 (GMT) |
Fix T70112: Spot cone prevents selection |
September 25, 2019, 01:45 (GMT) |
Remove redundant file bookmarks region toggle operator For the default keymap we were only using the regular toolshelf operator, doing this for the industry compatible keymap too now (we could even remove it there, we don't use it in other editors). Since we "now" have proper operators for toggling regions, this specific one is totally redundant. |
September 25, 2019, 01:45 (GMT) |
Refactor: Ensure there's always a valid file editor tool region So far the file browser code had some lazy creation for the tool region, even though it should always be there. The only reason I can see for this is compatiblity. So I simply added versioning code to add the region in case it's not there. Now we should be able to savely assume the tool region to be there, whithout any unusual lazy-creation. |
September 25, 2019, 01:45 (GMT) |
Rewrite file region handling for non-editor mode This makes it so that regions only needed when the file browser is invoked as an operation (e.g. Ctrl+O rather than a regular editor) are lazy created then, and removed if the file browser is changed into a regular editor then (e.g. Ctrl+O over regular file browser editor -> Cancel). That should remove some troublesome assumptions and makes versioning redundant. It also fixes the issue of an empty execute region at the bottom after cancelling a file operation invoked from a regular file browser editor. |
September 25, 2019, 01:45 (GMT) |
September 25, 2019, 01:45 (GMT) |
UI: Incorrect info message after batch rename Differential Revision: https://developer.blender.org/D5744 |
September 25, 2019, 01:45 (GMT) |
September 25, 2019, 01:45 (GMT) |
Cleanup: discarded-qualifier warning |
September 25, 2019, 01:45 (GMT) |
Fix T69486: Reloading file in text editor marks file as modified Differential Revision: https://developer.blender.org/D5847 |
September 25, 2019, 01:45 (GMT) |
Cleanup: Add/use utility to remove regions |
September 25, 2019, 01:45 (GMT) |
Fix empty file options region in regular editor This would happen when opening a file browser as regular editor, opening a temporary file browser from there (e.g. Ctrl+O) and cancelling the operation. In some cases this would cause most of the editor to be filled with an empty operator options region: * Go to Shading workspace * File -> Append * Cancel |
September 25, 2019, 01:45 (GMT) |
Fix paint cursor drawing asserts The new paint cursor (introduced in rBe0c792135adf) mixed 3d and 2d drawing leading to asserts [e.g. when tablet pressure sensitivity was enabled for size, see D5820 also]. We could get away with always drawing in 3D [using vertformat with comp_len 3 / GPU_SHADER_3D_UNIFORM_COLOR / imm_draw_circle_wire_3d], even if in the Image Editor, but this patch clearly separates what is drawn in 3d and what is in 2d. part of T69957 Reviewers: jbakker Differential Revision: https://developer.blender.org/D5836 |
September 25, 2019, 01:45 (GMT) |
Fix T69995: Object Drawtype Set To Solid Issues When setting an object draw type to Solid it always used the Material color mode. This change only sets the material color when the viewport is set to display textures. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021