May 24, 2019, 12:54 (GMT) |
Fix T64101: Crash entering edit mode with particle system Explicitly disable particles in edit for now. Those were not rendered already, but were attempted to be converted to Cycles structures (if UVs were not needed for hair nothing was rendered, but if UVs are needed then crash happened). Would be nice to bring hair in edit mode back, but this is a bit more involved change, which will be done later. |
May 24, 2019, 12:52 (GMT) |
May 24, 2019, 12:46 (GMT) |
UI: Tweaks to Compositor header - Move Auto Render into Options panel in sidebar - Move Pin to the right and remove emboss - Move Background to the right and use greying out to avoid jumping UI elements Also remove emboss from pin toggle in Image Editor for consistency |
May 24, 2019, 12:23 (GMT) |
UI: Sequencer panel names Change names again, to be more descriptive Data > Info Info > Timecodes |
May 24, 2019, 11:40 (GMT) |
Viewport: don't show transparent checkboard in lookdev shading mode Keep it for render shading mode only. |
May 24, 2019, 11:37 (GMT) |
Viewport: add more contrast to default studio light, make it default again It's closer to the default matcap now, but slightly less metallic and dark. The reason to use studio lights as default is because the roughness and metallic parameters of the material then have an effect, and because Texture color mode does not work for matcaps. |
May 24, 2019, 11:01 (GMT) |
Fix unnecessary decorators showing in compositor sidebar |
May 24, 2019, 10:12 (GMT) |
Fix T65053: unhide curve does not refresh the viewport properly Reviewers: sergey Maniphest Tasks: T65053 Differential Revision: https://developer.blender.org/D4937 |
May 24, 2019, 10:01 (GMT) |
May 24, 2019, 09:24 (GMT) |
Fix T65062: Compositor doesn't work when using different scene Need to preserve all view layers, even for indirectly linked scenes since they might be used by render layer nodes. |
May 24, 2019, 08:58 (GMT) |
Depsgraph: Fixes for render pipeline building - Need to assign current scene in the builder: it is used to route relations for object's customdata. - Tweak relation from scene to object for the customdaat: this didn't work before because the render pipeline scene has no view layer component. Fixes T65044: Crash when Rendering (F12) |
May 24, 2019, 08:48 (GMT) |
Depsgraph: Fix violation of evaluated domain Evaluation must never go to original objects and query them: this is a huge violation of the entire idea of separating state across viewports and render engines. Allowed this to only happen for active dependency graph, where we at least know order of dependency graph update and user input. |
May 24, 2019, 08:43 (GMT) |
Depsgraph: Fix render pipeline depsgraph pointing to freed data |
May 24, 2019, 08:09 (GMT) |
Industry Compat keymap: Properly support Transform tool Now works consistently with move, rotate, scale tools |
May 24, 2019, 07:53 (GMT) |
Keymap: use a generic gizmo keymap by default While support for gizmo specific keymaps remains, this should only be used if a gizmo-group is doing something that requires one. There was also a hidden limitation that meant only the last registered tweak keymap would ever be used. For now leave this using the generic keymap since all tweak modal keymaps were using the same template anyway. |
May 24, 2019, 05:48 (GMT) |
Keymap: share 3D view transform keymaps While internally these are separate gizmos, there is no reason to have a keymaps for each. Also prefix the gizmo with "3D View" since there are other kinds of transform gizmos. |
May 24, 2019, 02:58 (GMT) |
Cleanup: correct function name |
May 24, 2019, 02:56 (GMT) |
Cleanup: use "_update" suffix for RNA update callbacks |
May 24, 2019, 02:46 (GMT) |
Cleanup: warnings |
May 23, 2019, 22:09 (GMT) |
Use temporary window for file browsing |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021