May 15, 2019, 18:26 (GMT) |
Fix T64649: Deprecated Annotation editing causes a crash The Edit option was removed from annotations and the buttons must not be in the panel. |
May 15, 2019, 17:31 (GMT) |
GPencil: Invert Fade Object slider The Fade Objects and Fade Layers parameters had opposite meaning and this was not correct. Now, both parameters work in the same direction. |
May 15, 2019, 17:12 (GMT) |
Theme: don't use red as hue for shading icons. It can be confused with an error or something wrong in the UI. |
May 15, 2019, 17:12 (GMT) |
Theme: Darker grid. |
May 15, 2019, 17:12 (GMT) |
Theme: match outliner/properties colors with modes in viewport. Helps to: * Make a connection between what we see in Outliner, Viewport and Properties editor (clicking on the obdata icon takes us to Edit mode, which shares colors). * Quickly tell which mode we are in. * Armatures have now distinct color when in Object, Edit, and Pose modes. Missing is Pose mode which is currently cyan in the viewport and obdata category in properties, it would probably need its own special category though as it doesn't match the others. |
May 15, 2019, 16:10 (GMT) |
Objects: new 3D cursor alignment option when adding objects The choices are now World, View and 3D Cursor. This breaks Python API compatibility, add-ons that add objects with this parameter will need to be updated. Differential Revision: https://developer.blender.org/D4706 |
Revision eb74be1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 15, 2019, 16:03 (GMT) |
Rename StridedArrayRef to MappedArrayRef |
Revision 836a780 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 15, 2019, 15:55 (GMT) |
Merge branch 'master' into functions |
May 15, 2019, 15:39 (GMT) |
Fix T64634: Incorrect type casting in versioning code |
Revision 8ab87c1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) May 15, 2019, 15:16 (GMT) |
initial StringCollection class |
May 15, 2019, 15:13 (GMT) |
space_file: fix build error with msvc. Both windows.h and wm_types.h define HKEY, moving wm_types after windows.h sidesteps the issue, since HKEY isn't used in fsmenu.c it doesn't cause problems. |
May 15, 2019, 14:42 (GMT) |
Fix missing separator before Save System Info with Developer Extras on |
May 15, 2019, 14:28 (GMT) |
Sculpt: Mask by color operator Similar to mask by normal, this operator generates a mask based on the color of the active vertex. |
May 15, 2019, 14:26 (GMT) |
Fix T63748: Long startups after network drives are disconnected. We need to make those paths validation async, since some infamous OS is unable to provide a quick way to check whether a path is valid or not... Not much to say here, this is basic wmJob stuff really... We don?t even need complex threaded coordination locks or atomics, given how simple the changes are here. Fake-tested with some `sleep()` calls to add atificial delay, seems to work as expected. |
May 15, 2019, 14:17 (GMT) |
UI: make sidebars in 3D view and other editors a little wider and consistent |
May 15, 2019, 14:09 (GMT) |
Lights: reduce default strength of sun light to 1.0 |
May 15, 2019, 14:07 (GMT) |
Lights: change sun light size to be specified as angle This is the angular diameter as seen from earth, which is between 0.526� and 0.545� in reality. Sharing the size with other light types did not make much sense and meant the unit was unclear. Differential Revision: https://developer.blender.org/D4819 |
May 15, 2019, 13:22 (GMT) |
Fix T64650: missing topbar update when changing brush in sculpt mode |
May 15, 2019, 12:46 (GMT) |
Mesh Filter: Multithreaded initialization and masked node filtering This should improve performance a lot, making the tool usable on several millions of vertices. If the mesh is partially masked, only the unmasked nodes are going to be processed, so it is possible to isolate parts of a high poly mesh using the mask and work with them in real time. I also changed the random displacement initialization to avoid allocating a huge amount of memory (it wasn't really necessary) |
May 15, 2019, 11:52 (GMT) |
UI: remove splash from help menu Already accessible in the app-menu. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021