September 13, 2021, 07:50 (GMT) |
Cleanup: clang-format |
September 13, 2021, 06:39 (GMT) |
Sculpt dyntopo: * A few more collapse fixes * Fixed boudary handling in surface_smooth_v_safe |
September 13, 2021, 06:16 (GMT) |
GPUShader: Expose name for debugging & identifying shaders Added optional `name` argument to `GPUShader` constructor (defaults to `pyGPUShader`), and added `name` getter to `GPUShader`. Ref D12393 Reviewed By: campbellbarton, jbakker |
September 13, 2021, 03:41 (GMT) |
Further changes and fixes to move normals out of MVert |
September 12, 2021, 18:41 (GMT) |
DRW: Add barebone realtime compositor engine This is just the initial commit. Compositor just clears the framebuffer to red. |
September 12, 2021, 18:00 (GMT) |
Compositor: Add support for canvas compositing This patch adds functionality for operations that require pixels translation or resizing on "Full Frame" mode, allowing to adjust their canvas within the output canvas. It fixes current cropping issues in translate, scale, rotate and transform nodes by adjusting their canvas to the result, instead of the input canvas. Only the scale node canvas is limited to the scene output resolution size for performance reasons as there are many operations that require their whole input to be rendered. Operations output buffer is still always on (0,0) position for easier image algorithm implementation, even when operation canvas is not. |
Revision 85b6e6d by Antonio Vazquez (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 12, 2021, 17:37 (GMT) |
EEVEE: Fix compiler errors in Windows |
September 12, 2021, 17:26 (GMT) |
Merge branch 'image-transform' into temp-vse-preview-transform |
September 12, 2021, 17:26 (GMT) |
Fix select operator removing strips |
September 12, 2021, 17:18 (GMT) |
Compositor: Replace resolution concept by canvas This is a code refactor in preparation of supporting canvas compositing. No functional changes, all canvases are at (0, 0) position matching tiled implementation. |
September 12, 2021, 17:03 (GMT) |
Merge branch 'image-transform' into temp-vse-preview-transform |
September 12, 2021, 16:33 (GMT) |
Add option to disable image outline overlay. |
September 12, 2021, 16:31 (GMT) |
Simplify normal node based on changes to normal storage |
September 12, 2021, 16:31 (GMT) |
More progress moving vertex normals out of MVert |
September 12, 2021, 16:16 (GMT) |
Fix incorrect outline width |
September 12, 2021, 16:10 (GMT) |
Fix incorrect initial origin value |
September 12, 2021, 16:05 (GMT) |
Make selection work more like in 3D editor |
September 12, 2021, 09:51 (GMT) |
Cleanup: early return from smoothview when the view is unchanged |
September 12, 2021, 09:51 (GMT) |
Cleanup: spelling |
September 11, 2021, 21:20 (GMT) |
Merge branch 'master' into temp-vert-normals-cleanup |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021