April 19, 2019, 22:14 (GMT) |
Update to new clang-format code style |
April 19, 2019, 22:09 (GMT) |
Add option to control de opacity of the sculpt mask |
April 19, 2019, 20:15 (GMT) |
Merge 'master' into 'filebrowser_redesign' |
April 19, 2019, 20:11 (GMT) |
Merge 'master' into 'filebrowser_redesign' |
April 19, 2019, 20:11 (GMT) |
Merge 'master' into 'filebrowser_redesign' |
April 19, 2019, 17:39 (GMT) |
Edit Mode: Make edit edges black by default This is in order to have better contrast now that the edges are half transparent if not in edge selection. |
April 19, 2019, 16:52 (GMT) |
DRW: Expose VBO garbage collection timings This adds user side options to tweak the behavior of the vbo garbage collection. |
April 19, 2019, 15:08 (GMT) |
T63644: Editing while parented is not rotating correctly This commit tries to fix the rotation problem when the parent is at layer level. The problem was the object location was not used, so all object not in origin got weird transformations. |
April 19, 2019, 14:49 (GMT) |
Fix T63669: Particle editing bypassing occlusion. The problem occurs because status changes between BackBuffer and Offscreen. Reviewers: fclem Differential Revision: https://developer.blender.org/D4703 |
April 19, 2019, 13:41 (GMT) |
Fix T63648: Missing update when changing particle force fields Force fields requires relations update in the dependency graph. |
April 19, 2019, 13:41 (GMT) |
Cleanup: Remove dead code There is no more sorting happening, so the comment is out of date by manu reasons. If something extra is needed there it would need to be done differently anyway. |
April 19, 2019, 13:19 (GMT) |
Edit Mode: Reduce Selected face alpha This is to be less intrusive when doing UV mapping. They remain enough visible in every select mode |
April 19, 2019, 13:19 (GMT) |
Edit Mode: Change face mode edges display This improve visibility in edit face select mode by using the face select color instead of the edge select color (which is in default theme a bit more red). Also makes the selected edges in this mode a bit more opaque (0.75 instead of 0.4). Full opacity is still reserved for edge select mode. |
April 19, 2019, 13:19 (GMT) |
DRW: Add batch garbage collection This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore. The collection rate is hardcoded at 60 sec but could be exposed to the user. This system can be extended and discard most unused batches in the future. This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters. |
April 19, 2019, 13:19 (GMT) |
DRW: Make shaded batch validation more correct This is in order to support garbage collection of unused Custom data layer uploaded to the GPU. Actual Garbage Collection is not added by this commit. |
April 19, 2019, 13:16 (GMT) |
Cleanup: Remove image preview code Was commented out for literally 10 years. |
April 19, 2019, 13:16 (GMT) |
Cleanup: Remove unneeded compositor update function Similar to previous commit. Compositing with animation on socket values and image sequences still works fine. |
April 19, 2019, 13:16 (GMT) |
Cleanup: Remove unneeded texture nodes update function The function was calling update() on the time curve, but there is no update callback on that node. So, effectively the function was doing nothing. |
April 19, 2019, 12:52 (GMT) |
Fix error in recently added STR_ELEM macro Very bad oversight, using pointer comparison instead of strcmp for all but the first item. |
April 19, 2019, 12:00 (GMT) |
CMake: fix Cycles linking with OpenCL |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021