Revision 166e05b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 29, 2019, 08:53 (GMT) |
store node in declaration |
Revision b958410 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 29, 2019, 08:39 (GMT) |
cleanup |
March 29, 2019, 00:43 (GMT) |
Fix T63063: solidify modifier crash after recent changes. It should not assume there to be an origindex layer. Checked other modifiers and they all seem to explicitly create it or verify if it's NULl. |
March 29, 2019, 00:42 (GMT) |
Cycles: reduce number of synchronizing object prints. Do it only for meshes/curves since those are potentially slow and need user feedback to see things are not stuck. For object instances and lights assume it's fast enough. Printing too much can have a performance impact on slow Windows command prompt or when logging complex scene renders. |
March 28, 2019, 23:39 (GMT) |
Build environment: update comment about required packages. |
March 28, 2019, 22:24 (GMT) |
Eevee: Render: Reduce debug print amount to not decrease perf This is to fix the slowdown issue experienced on windows when rendering from command line. Fix T59649 Eevee in command-line batch mode is slow with particles/duplis |
March 28, 2019, 21:38 (GMT) |
GPU: Fix color difference when rendering to gpu_py_offscreen Now we do the color management inside the Draw manager and output CM byte buffer. |
March 28, 2019, 21:08 (GMT) |
Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled The wrong transformation was used. Add a new matrix specially for this case. This also fix the Node texture coordinate that was suffering the same issue. |
March 28, 2019, 21:08 (GMT) |
Fix T58387 Voronoi(Cells) does not work on eevee (amd + windows) Thanks to Gabor Fekete for helping finding the issue. Was caused by uninitialized variable. Also took the oportunity to use comp swizzling instead of multiple assignment. |
March 28, 2019, 21:08 (GMT) |
DRW: Fix Memory leak introduced by previous commit |
March 28, 2019, 21:08 (GMT) |
DRW/Eevee: Add correct support for Orco Until now, Orcos were computed by the gpu (GLSL) and were not taking into account the modifier stack (breaking orco for deformed mesh). Now Orco is now computed on CPU but only if a modifier stack is present. Tagging that an ORCO layer is present is done via a 4th component, which is a waste of memory/bandwidth. Best would be to do the same as auto attrib color space and save a bool uniform somewhere but for now it's too disruptive. |
March 28, 2019, 19:02 (GMT) |
UI: tweak display of report messages in the status bar. Remove fading away the color, share theme colors with info editor. Differential Revision: https://developer.blender.org/D4197 |
March 28, 2019, 19:02 (GMT) |
Fix T60719: muted nodes are not clearly visible. Now the entire node gets greyed out, instead of using a red header that is hard to distinguish from other nodes with similar header colors. Differential Revision: https://developer.blender.org/D4597 |
March 28, 2019, 19:02 (GMT) |
Fix part of T60735: invalid CD_ORIGINDEX data in some modifier stack evaluations. BKE_mesh_new_nomain automatically added a CD_ORIGINDEX layer initialized to 0, which was never filled in correctly. In 2.7 the equivalent function used to modify the source derivedmesh and add valid original indices to it, but this is no longer possible in the new design and was quite unpredictable anyway. Now instead rely on mesh_calc_modifiers and the depsgraph to determine when CD_ORIGINDEX should be added. |
March 28, 2019, 19:02 (GMT) |
Fix T60735: Cycles render hangs with vertex instancing. This should not use the original index as a unique instance index, with for example an array modifier the same original index may be used multiple times. |
March 28, 2019, 19:02 (GMT) |
Cleanup: better naming, comments, variable scoping in mesh_calc_modifiers. |
March 28, 2019, 19:02 (GMT) |
Cleanup: remove unused derivedmesh code. |
March 28, 2019, 19:00 (GMT) |
March 28, 2019, 19:00 (GMT) |
build_environment: Fixed Windows build with static OpenImageDenoise. |
March 28, 2019, 18:59 (GMT) |
UI: Theme: Make selected text stand out Previous selected text color was almost invisible against the dark background. Use same selected/highlight color as in other places in the default theme. Issue reported on Devtalk by user Symstract |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021