Blender Git Loki

Kaikki Blender Git kommitit.

Page: 2607 / 8462

March 28, 2019, 18:55 (GMT)
name some virtual registers
March 28, 2019, 18:55 (GMT)
utility functions to optimize and print generated code
March 28, 2019, 17:19 (GMT)
Possible fix for T62999: Crash when select in edit mode.

Apparently some drivers don't allow `glReadPixel` read out pixels of texture boundaries.
Intersect `rect` to avoid such cases.
March 28, 2019, 17:17 (GMT)
cleanup
March 28, 2019, 17:09 (GMT)
remove LLVMCompiledBody
March 28, 2019, 16:48 (GMT)
don't cache llvm type per context
March 28, 2019, 16:39 (GMT)
ability to turn stack maintance on and off
March 28, 2019, 16:25 (GMT)
move execution context pointer through llvm
March 28, 2019, 16:17 (GMT)
GPencil: Fix error in previous commit
March 28, 2019, 16:07 (GMT)
Fix T63054: Crash on "Grease Pencil Unlink"

This operator was used only by annotations and it was part of the old legacy code.

Now, the operator is limited to annotations and cannot be used with grease pencil objects.

Also changed the tooltip to clarify it's only for annotations.
March 28, 2019, 15:48 (GMT)
Fix T63052: Crash on "Grease Pencil Fill" without Grease Pencil Object

Changed poll function to verify if the context is valid.

Also cleanup return values.
March 28, 2019, 15:30 (GMT)
cleanup pointer calls
March 28, 2019, 15:10 (GMT)
Fix T62717: Switching Shading Modes During Sculpting

Switching shader modes to material or render during a sculpting session
showed the model when the sculptsession was started. The user needed
to click that forced an update of the sculptsession.

In `sculpt_flush_update` the eevee drawing mesh is not updated when
workbench engine is used.
March 28, 2019, 14:56 (GMT)
Fix T63032: Increase camera properties precision in UI

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4610
March 28, 2019, 14:04 (GMT)
Fix T63015: Crash when using circle select tool in lattice edit mode

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4608
March 28, 2019, 13:59 (GMT)
Fix T62874: Crash Texture shading+Transparency

When texure shading is enabled, the transparency accum shaders were not set/updated.
This resulted into a crash when transparent objects were rendered when shading mode
was set to texture.

This patch will add the V3D_SHADING_TEXTURE_COLOR to the modes for OIT so the
shaders are set.

Reviewed By: fclem

Maniphest Tasks: T62874

Differential Revision: https://developer.blender.org/D4592
March 28, 2019, 13:56 (GMT)
Fix T63040: Resizing node has offset

This broke in rB6500b31728d870506207d9d70837b171cbef32ea.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4607
March 28, 2019, 13:52 (GMT)
DrawManager: Add Edge Detection To DisplayLists

Objects that internally uses DispList do not cast shadow in the workbench.
Their outline is also not visible in object mode. The reason for this is
that edge detection was not implemented for Display Lists. This patch will
implement the edge detection.

Reviewed By: fclem

Maniphest Tasks: T62479

Differential Revision: https://developer.blender.org/D4605
March 28, 2019, 12:09 (GMT)
Fix T60421: Bone heads are hidden when non-connected parent is hidden

The root point of a bone is now always drawn unless it is connected to an other bone.

Reviewed By: Cl�ment Foucault

Differential Revision: https://developer.blender.org/D4194
March 28, 2019, 11:55 (GMT)
Fix T53997: island_margin in bpy.ops.uv.smart_project seems to have no effect

Now island margin acts as a percentage instead of being the actual distance.
So the margin distance will always be the same regardless of the actual size of the geometry.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D4514
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021