Revision c51604e by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 7, 2021, 06:41 (GMT) |
EEVEE: Use special depth shader to resolve the depth buffer This was the cause of a bug on Intel Integrated GPU and might as well impact other platforms. |
September 7, 2021, 01:43 (GMT) |
Cleanup: Add comment about reusing span for input and output |
September 7, 2021, 01:40 (GMT) |
Mesh Extrude Boolean: Fix Drawing issues |
September 7, 2021, 01:19 (GMT) |
Edit Mesh: New Extrude Boolean (WIP) |
September 6, 2021, 18:54 (GMT) |
remove unused function |
September 6, 2021, 18:54 (GMT) |
fix exposed string property |
September 6, 2021, 18:07 (GMT) |
Cleanup: clang-format |
September 6, 2021, 18:06 (GMT) |
Fix wrong behavior with Show Active Pixels after recent UI change |
September 6, 2021, 17:42 (GMT) |
Merge branch 'master' into temp-geometry-nodes-fields |
September 6, 2021, 17:39 (GMT) |
Cleanup: Comment formatting |
September 6, 2021, 17:30 (GMT) |
Add assertion in FieldEvaluator for evaluation state |
September 6, 2021, 17:24 (GMT) |
Merge branch 'temp-geometry-nodes-fields' of git.blender.org:blender into temp-geometry-nodes-fields |
September 6, 2021, 17:24 (GMT) |
Update field tests for the newer API |
September 6, 2021, 16:57 (GMT) |
Merge branch 'master' into asset-greasepencil |
September 6, 2021, 16:56 (GMT) |
GPencil: Change icons missing in previous commit It was missing to change the modifier itself, not only RNA enum list. |
September 6, 2021, 16:47 (GMT) |
Fix T91187: incorrect socket identifier |
September 6, 2021, 16:40 (GMT) |
UI: Area Split and Join Mouse Cursor Feedback This patch just changes the mouse cursor to a "stop sign" when dragging to an unsupported location during Join or Split operations. See D11396 for details and examples. Differential Revision: https://developer.blender.org/D11396 Reviewed by Campbell Barton |
September 6, 2021, 16:31 (GMT) |
Geometry Nodes: support for geometry instancing Previously, the Point Instance node in geometry nodes could only instance existing objects or collections. The reason was that large parts of Blender worked under the assumption that objects are the main unit of instancing. Now we also want to instance geometry within an object, so a slightly larger refactor was necessary. This should not affect files that do not use the new kind of instances. The main change is a redefinition of what "instanced data" is. Now, an instances is a cow-object + object-data (the geometry). This can be nicely seen in `struct DupliObject`. This allows the same object to generate multiple geometries of different types which can be instanced individually. A nice side effect of this refactor is that having multiple geometry components is not a special case in the depsgraph object iterator anymore, because those components are integrated with the `DupliObject` system. Unfortunately, different systems that work with instances in Blender (e.g. render engines and exporters) often work under the assumption that objects are the main unit of instancing. So those have to be updated as well to be able to handle the new instances. This patch updates Cycles, EEVEE and other viewport engines. Exporters have not been updated yet. Some minimal (not master-ready) changes to update the obj and alembic exporters can be found in P2336 and P2335. Different file formats may want to handle these new instances in different ways. For users, the only thing that changed is that the Point Instance node now has a geometry mode. This also fixes T88454. Differential Revision: https://developer.blender.org/D11841 |
September 6, 2021, 16:30 (GMT) |
Merge branch 'temp-asset-browser-catalogs' into temp-asset-browser-catalogs-ui |
September 6, 2021, 16:00 (GMT) |
GPencil: Replace temp icons for final design New icons for LIneArt and Length modifier |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021