Blender Git Loki

Kaikki Blender Git kommitit.

Page: 264 / 8462

September 7, 2021, 06:41 (GMT)
EEVEE: Use special depth shader to resolve the depth buffer

This was the cause of a bug on Intel Integrated GPU and might as well
impact other platforms.
September 7, 2021, 01:43 (GMT)
Cleanup: Add comment about reusing span for input and output
September 7, 2021, 01:40 (GMT)
Mesh Extrude Boolean: Fix Drawing issues
September 7, 2021, 01:19 (GMT)
Edit Mesh: New Extrude Boolean (WIP)
September 6, 2021, 18:54 (GMT)
remove unused function
September 6, 2021, 18:54 (GMT)
fix exposed string property
September 6, 2021, 18:07 (GMT)
Cleanup: clang-format
September 6, 2021, 18:06 (GMT)
Fix wrong behavior with Show Active Pixels after recent UI change
September 6, 2021, 17:42 (GMT)
Merge branch 'master' into temp-geometry-nodes-fields
September 6, 2021, 17:39 (GMT)
Cleanup: Comment formatting
September 6, 2021, 17:30 (GMT)
Add assertion in FieldEvaluator for evaluation state
September 6, 2021, 17:24 (GMT)
Merge branch 'temp-geometry-nodes-fields' of git.blender.org:blender into temp-geometry-nodes-fields
September 6, 2021, 17:24 (GMT)
Update field tests for the newer API
September 6, 2021, 16:57 (GMT)
Merge branch 'master' into asset-greasepencil
September 6, 2021, 16:56 (GMT)
GPencil: Change icons missing in previous commit

It was missing to change the modifier itself, not only RNA enum list.
September 6, 2021, 16:47 (GMT)
Fix T91187: incorrect socket identifier
September 6, 2021, 16:40 (GMT)
UI: Area Split and Join Mouse Cursor Feedback

This patch just changes the mouse cursor to a "stop sign" when dragging
to an unsupported location during Join or Split operations.

See D11396 for details and examples.

Differential Revision: https://developer.blender.org/D11396

Reviewed by Campbell Barton
September 6, 2021, 16:31 (GMT)
Geometry Nodes: support for geometry instancing

Previously, the Point Instance node in geometry nodes could only instance
existing objects or collections. The reason was that large parts of Blender
worked under the assumption that objects are the main unit of instancing.
Now we also want to instance geometry within an object, so a slightly larger
refactor was necessary.

This should not affect files that do not use the new kind of instances.

The main change is a redefinition of what "instanced data" is. Now, an
instances is a cow-object + object-data (the geometry). This can be nicely
seen in `struct DupliObject`. This allows the same object to generate
multiple geometries of different types which can be instanced individually.

A nice side effect of this refactor is that having multiple geometry components
is not a special case in the depsgraph object iterator anymore, because those
components are integrated with the `DupliObject` system.

Unfortunately, different systems that work with instances in Blender (e.g.
render engines and exporters) often work under the assumption that objects are
the main unit of instancing. So those have to be updated as well to be able to
handle the new instances. This patch updates Cycles, EEVEE and other viewport
engines. Exporters have not been updated yet. Some minimal (not master-ready)
changes to update the obj and alembic exporters can be found in P2336 and P2335.
Different file formats may want to handle these new instances in different ways.

For users, the only thing that changed is that the Point Instance node now
has a geometry mode.

This also fixes T88454.

Differential Revision: https://developer.blender.org/D11841
September 6, 2021, 16:30 (GMT)
Merge branch 'temp-asset-browser-catalogs' into temp-asset-browser-catalogs-ui
September 6, 2021, 16:00 (GMT)
GPencil: Replace temp icons for final design

New icons for LIneArt and Length modifier
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021