March 12, 2019, 00:05 (GMT) |
Cleanup: rename specials -> context_menu In keeping with convention to match code & UI naming. - No user visible changes. - Include 'menu' in the name since context is an overloaded term. - While a few of these are panels, from a user perspective they are still context menus. |
March 11, 2019, 23:54 (GMT) |
Tools: Only show cursor tool in wpaint mode when a pose object exists |
March 11, 2019, 23:46 (GMT) |
UI: Restore orient/pivot UI for wpaint & pose mode This was removed since 2.7x (by accident?) |
March 11, 2019, 23:39 (GMT) |
can now finally save and load fracture data (and motion data) |
March 11, 2019, 23:32 (GMT) |
GPU: Avoid access violation while reading the `pass->shader`. |
March 11, 2019, 23:28 (GMT) |
Fix overlay pose panel context check Displayed pose options when weight-paint armature wasn't in pose mode. |
March 11, 2019, 23:22 (GMT) |
Context: add pose_object Needed for UI scripts to detect mixed weight paint + pose mode. |
March 11, 2019, 22:47 (GMT) |
UI: Remove Sculpt Direction from context menu It didn't work well in here - the menu would close and re-spawn as you hovered over this control. |
March 11, 2019, 22:37 (GMT) |
Fix wrong memory handling in own rB93633efe69ca. `BLO_library_read_struct()` actually takes care for us of nearly everything, makes things much simpler... |
March 11, 2019, 22:33 (GMT) |
UI: Remove incorrect usage of ellipses in menus We only use ellipses when a popup appears, not for regular submenus. |
March 11, 2019, 22:22 (GMT) |
Icons: Add Links Cut icon to Node Editor, plus other tweaks - Tweaks to Paint Mode Fill and Sample tool icons - Tweaks to GP Add Primitive icons |
March 11, 2019, 21:22 (GMT) |
UI: correct context menu edge selection check |
March 11, 2019, 21:21 (GMT) |
Cleanup: style |
March 11, 2019, 21:16 (GMT) |
Cleanup: trailing space |
March 11, 2019, 21:08 (GMT) |
UI: correct typo Also odd parenthesis. |
March 11, 2019, 19:45 (GMT) |
Add WorkSpace to list of ID types that are not supported by standard copy mechanism for now. Am not sure whether we want to support that at some point, but at least if we don?t, make it safe and get out of copy code early, previously trying to duplicate workspace through BKE_id_copy() would have given a very bad a broken result... |
Revision c15103f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, functions-temp, particle-solver-dev, simulation-tree) March 11, 2019, 16:58 (GMT) |
steps towards a second list type |
Revision 712e898 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 11, 2019, 16:43 (GMT) |
Merge branch 'master' into greasepencil-object |
March 11, 2019, 16:42 (GMT) |
GPencil: Add support to display the material name in selected strokes 2D artists have requested a way to see in viewport the name of the material assigned to a stroke. This is a special request for 2D animation and required to manage complex drawings with multiple materials on it. We don't need add a separate option for this in the panel. Now, when enable Name option in the Viewport Display panel, when you select a stroke in edit mode, the name of the material is displayed near the first point selected. Design reviewed by @mendio and @pepeland |
March 11, 2019, 16:27 (GMT) |
GPencil: Add visual feedback for darwing in Bound mode As the final stroke is not visible in Bound mode, at least display the current stroke while drawing to get a visual hint of what are you doing. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021