March 8, 2019, 01:37 (GMT) |
Fix T62095: OpenGL render camera image alignment |
March 8, 2019, 00:55 (GMT) |
March 8, 2019, 00:40 (GMT) |
Cleanup: use macro for listbase collection begin functions |
March 7, 2019, 22:55 (GMT) |
RNA: rename bpy.data.grease_pencil to grease_pencils All other sequences are plural here. |
March 7, 2019, 22:50 (GMT) |
Cleanup: use plural names for Main lists Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning. |
March 7, 2019, 22:26 (GMT) |
fix D4476 collada exporter: in Blender 2.80 we no longer have a specular color. Specularity is not a color but a factor. I have replaced the original export code with a correct export of the Specularity factor. |
March 7, 2019, 20:28 (GMT) |
Properties Editor: Grease Pencil and pinning fixes The UI was trying to use screen_context.c for its poll and draw functions. So the active object and active object data and active layer was used in the UI, instead of the context one. Besides, for the material, the wrong context path was used altogether when the active object was a greasepencil. This would lead to all sort of pinning problems: * A Mesh panel is pinned, but the active object is a grease pencil, the grease pencil panels would show. * If a Grease Pencil (data) panel is pinned, but the active object is not the one pinned, nothing would show. * Material panels and pinning were totally broken, showing the material context for pinned mesh data panels even. I also sanitized the name of the panels, their inheritance and poll functions. Reviewers: antoniov, brecht Subscribers: billrey Differential Revision: https://developer.blender.org/D4470 |
March 7, 2019, 19:04 (GMT) |
GPencil: Update stroke when UV factor is changed The stroke was updated only after doing a refresh operation. |
March 7, 2019, 18:57 (GMT) |
Fix T62319: changing keyframe properties does not trigger update Reviewers: brecht Differential Revision: https://developer.blender.org/D4473 |
March 7, 2019, 18:41 (GMT) |
Fix T62328, T62209: revert recent fix for texture slots updates (T60366). This causes other issues, revert for now until a better fix is found. Reverts commit da1323d1c95095feff98e8aa054d73fd323c363d. |
March 7, 2019, 18:41 (GMT) |
Cleanup: remove unused parameter. |
March 7, 2019, 18:41 (GMT) |
Cleanup: fix compiler warnings. |
Revision afbe476 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 7, 2019, 18:16 (GMT) |
Merge branch 'master' into greasepencil-object |
March 7, 2019, 17:03 (GMT) |
Fix T62305: Unconnected group vector inputs are mapped incorrectly The issue was that `bNodeSocketValueVector` and `bNodeSocketValueRGBA` don't store the value at the same location in the struct. I kept the cases for `SOCK_VECTOR` and `SOCK_RGBA` completely separate for now, because they only share code by coincidence and not because they are actually the same. Eventually there could be a "Vector Input" node similar to the "RGB" node. Reviewers: fclem Differential Revision: https://developer.blender.org/D4472 |
March 7, 2019, 16:53 (GMT) |
Fix T62316: Grease Pencil objects display in front of the grid lines The fix was move the grease pencil engine before overlays This also fix the origin not visible bug T62100 There is a limitation of this fix, but we cannot fix both problems. If you have object behind a transparent graese pencil objects, this objects will not be visible. Thanks @fclem for his advices to fix this bug. |
March 7, 2019, 15:47 (GMT) |
Cleanup: remove redundant check |
March 7, 2019, 15:43 (GMT) |
Cleanp: use static sets |
March 7, 2019, 15:39 (GMT) |
Fix gizmos not responding to theme color updates Re-create gizmos when changing theme colors, since theme colors don't change often this allows gizmos to setup their colors on initialization. |
March 7, 2019, 15:25 (GMT) |
Modifiers Evaluation: generate loop normals when requested. This also fixes T62228. However, datatransfer code is still doing bad things with its source, still working on proper changes here. |
March 7, 2019, 15:09 (GMT) |
Multires: Fix crash on exit when sculpting with modifiers The SubdivCCG structure was re-allocated, but the cached one in the sculpt session was still pointing to an original one. This is rather a workaround, but is least evil from what i can currently think. Remember something similar was also required in 2.7 as well. Definitely need to revision this change. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021