March 7, 2019, 09:34 (GMT) |
Tool System: use set/add/subtract for all box select operators |
Revision 5b627da by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 7, 2019, 09:05 (GMT) |
GPencil: Invert texture UV for textured strokes More test with textures to invert the UV depending of the random rotation. |
March 7, 2019, 08:58 (GMT) |
UI: Re-order toolbar in Curve Edit mode Makes it more consistent with Mesh Edit mode, and uses same logic for grouping. |
March 7, 2019, 07:03 (GMT) |
Tool System: add radius option to the image sample tool |
March 7, 2019, 03:18 (GMT) |
Cleanup: use macros to avoid repetition |
March 7, 2019, 03:09 (GMT) |
Tool System: add annotation tool to image editor Also add place-holder measure tool. |
March 7, 2019, 03:09 (GMT) |
Fix crash transforming image cursor outside of edit-mode |
March 7, 2019, 02:51 (GMT) |
Fix T62066: Seg Fault Baking Light Cache with "--background" Flag |
March 7, 2019, 02:33 (GMT) |
Fix T59877: EEVEE: Object Info node random value does not work with Duplis |
March 7, 2019, 02:22 (GMT) |
DRW: Fix hair OSX workaround having a cap limit This is still is a dirty workaround. Note that we are drawing the whole sets of point multiple times. While this is ineficient, the main bottleneck is CPU transformation. |
March 7, 2019, 01:58 (GMT) |
Cleanup: use API to reset cursor rotation |
March 7, 2019, 01:53 (GMT) |
Cleanup: class name |
March 7, 2019, 01:46 (GMT) |
UI: rename "Camera Lock" to "View Lock" Only 1 of the options in this panel apply to cameras. |
March 7, 2019, 01:40 (GMT) |
3D View: view selected/all use empty object center Empty object skipping now only skips the bounds, since you can select the empty by it's center point and want to navigate to it. Also share object skipping check between view all/selected. |
March 7, 2019, 01:32 (GMT) |
Fix "View All" potential min/max use when all objects were skipped |
March 7, 2019, 01:22 (GMT) |
Fix 3D "View Selected" skip camera option |
March 7, 2019, 00:41 (GMT) |
March 7, 2019, 00:41 (GMT) |
DRW: show image empty frame when the 'side' is hidden This behavior matches back-face culled mesh objects, where the wire outline doesn't depend on the viewing angle. Applying this before empty visibility check for view framing, since it's strange if viewing all gives different results depending on back-face culling. |
March 7, 2019, 00:38 (GMT) |
Fix T62259: RGB Curves behave differently in Cycles and Eevee This was due to curve being not extrapolated correctly. Also curvemap range was not taken into account. |
March 6, 2019, 23:12 (GMT) |
UI: correct label |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021