March 1, 2019, 01:12 (GMT) |
Fix T61825: animated images not working immediately when enabling auto refresh. |
March 1, 2019, 00:39 (GMT) |
Fix T61929: crash on undo in some files with local view. |
February 28, 2019, 23:56 (GMT) |
Comments: add comments for new transform struct members. |
February 28, 2019, 23:56 (GMT) |
Cleanup: minor improvements to transform comments. |
February 28, 2019, 23:56 (GMT) |
Cleanup: Use const for static number. Also use double indent instead of mixed tab/spaces. |
February 28, 2019, 23:56 (GMT) |
Cleanup: pep8 |
February 28, 2019, 23:26 (GMT) |
Fix macOS OpenMP build error when using a build folder name with spaces. Patch by Campbell. |
February 28, 2019, 23:10 (GMT) |
Cleanup and refactor sequencer proxy properties panel Split SEQUENCER_PT_proxy to: SEQUENCER_PT_proxy_settings - global settings and operators SEQUENCER_PT_strip_proxy - proxy settings per strip Author: Guillaume M (mathers) Reviewed by: ISS, campbellbarton Differential Revision: https://developer.blender.org/D4262 |
February 28, 2019, 21:56 (GMT) |
Hair Particle: Fix issue on OSX due to hardware accelerated subdivision Workaround to tranform feedback not working on mac. On some system it crashes (see T58489) and on some other it outputs garbage (see T60171). So instead of using transform feedback we render to a texture, readback the result to system memory and reupload as VBO data. It is really not ideal performance wise, but it is the simplest and the most local workaround that still uses the power of the GPU. This should fix T59426, T60171 and T58489. |
February 28, 2019, 21:54 (GMT) |
UI: hierarchical nesting Use correct hierarchical nesting in camera and mesh obdata properties |
February 28, 2019, 20:58 (GMT) |
UI: un-expand enum Enums don't work well when expanded vertically like this |
February 28, 2019, 20:53 (GMT) |
UI: Properties hierarchical nesting Make hierarchy more clear and consistent in Render, Object and Particles |
February 28, 2019, 19:47 (GMT) |
Cleanup/refactor clnor code: add high-level helpers to set custom normals. Now it will be simpler for code jsut wanting to preserve custom normals around to set them, without having to add same boiler plate code all the time around actual code. |
February 28, 2019, 19:47 (GMT) |
Fix (unreported) assert in modifier evaluation of weighted normals. Currently modifier stack assumes there are no poly normals data passed around, so in case a modifier generates such data, it has to clean it up after usage. Whole handling of normals is a bit annoying and week currently, we can probably enhance that once fully per-mesh item type cddata masks are in? |
February 28, 2019, 19:47 (GMT) |
'Fix' T61942: Triangulate modifier breaks custom normals. Not a bug, but supporting preservation of custom normals in that specific modifier makes sense, in game pipeline contexts. Could also ease work of IO add-ons that want to export triangulated geometry... |
February 28, 2019, 19:47 (GMT) |
CustomData: add function to clear layers' flags. We only had one to set those flags, up til now... |
February 28, 2019, 19:46 (GMT) |
UI: Particles Nicer alignment in Vertex Groups panel |
February 28, 2019, 19:32 (GMT) |
UI: File menu tweaks. * Group Export with Save, Save As, Save Copy. * Group Import with Link, Append. Suggested by @fsiddi |
February 28, 2019, 19:09 (GMT) |
UI: Minor tweak on Object Type Visibility popover. Mirror order of items as in 'Add' object menu. |
February 28, 2019, 18:54 (GMT) |
GPencil: Cleanup style |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021