January 29, 2019, 14:41 (GMT) |
Add missing Shader FX remapping to library query |
January 29, 2019, 14:07 (GMT) |
Workbench: Add "Shadow" factor to Xray This just maintain more parity accross the 2 visuals. Note that this is not "real shadowing" just the facing factor shadowing. |
January 29, 2019, 14:07 (GMT) |
Workbench: Add transparency support for materials This adds the posibility of having certain materials transparent in solid mode. The option is (for now) per material only and thus only shows in material color mode. This uses the same rendering technique as Xray mode. Note that objects are not considered transparent for selection with this. |
January 29, 2019, 14:05 (GMT) |
Object Mode: Fix reading past buffer end when drawing camera |
January 29, 2019, 14:05 (GMT) |
Workbench: Depth Of Field: Improve noise and Large radius - Add noise to remove undersampling artifact - Create 2 mipmaps to the scene color buffer in order to have bigger blurs - Replace blur2 with a 3x3 median filter that doesn't dilate the highlights - Use temporal accumulation to remove noise For some reason all of this exacerbate some bleeding issues happening on far foreground elements from near foreground elements. The actual problem was already happening before but was not really noticeable. It needs some more work to be fixed. |
January 29, 2019, 12:53 (GMT) |
Fix duplicate brushes from recent startup files Default versioning caused duplicates when the startup was re-saved. See c305759762aa3 |
January 29, 2019, 12:39 (GMT) |
Fix T60226: Inset not working well on very small faces The inset operator uses 0.01 as default for the inset. When the face is very small than this default is very confusing (see T60226). The simplest fix seems to be to just use 0 as default. This is similar to the extrude operator which uses 0 as default as well. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D4273 |
January 29, 2019, 12:21 (GMT) |
Bevel - better corner shapes for inner arc miters. The subdivision method for getting corner shapes has a fullness parameter which had been set by eye before. This change uses fullness as found by offline search process to best match the superellipsoid octant in the cube corner case (except cube corner case is still handled by other code). This somewhat improves the look of cube corners with inner arc miters, however. |
January 29, 2019, 11:52 (GMT) |
Revert "3D Text: avoid checking null character's text on path" This reverts commit 8a379e3460048906306042145052d5d7f3bb859c. Caused T58284 |
January 29, 2019, 11:50 (GMT) |
Revert "3D Text: avoid checking null character's text on path" This reverts commit 8a379e3460048906306042145052d5d7f3bb859c. Caused T58284 |
January 29, 2019, 11:30 (GMT) |
Cycles: Moved feature overrides to Simplify subcategory |
January 29, 2019, 11:29 (GMT) |
Cycles: Polygon smoothing feature override now properly updates in viewport |
January 29, 2019, 10:37 (GMT) |
ignore weights <= 0 |
January 29, 2019, 10:32 (GMT) |
use uint |
January 29, 2019, 09:34 (GMT) |
Fix T59924: Blender 2.8 particle system error Was missing relation from particle keyed targets to the particle system, which caused some race conditions. |
January 29, 2019, 09:27 (GMT) |
DRW: support clipping for all lamp types |
January 29, 2019, 07:58 (GMT) |
Cycles: Moved most feature override code to host side to keep kernel code simple |
January 29, 2019, 06:28 (GMT) |
January 29, 2019, 05:27 (GMT) |
Fix duplicate brushes being added to startup All builtin templates have this brush. |
January 29, 2019, 04:28 (GMT) |
Fix T60809: Crash undoing object rename in edit-mode Currently names are used for edit-mode undo-steps, any changes to Main ID names cause lookup failure (crashing). This commit ensures any undo steps that use ID lookups have the same mem-file undo state loaded that was used to encode the steps. Renaming also has an undo push added (last commit). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021