January 23, 2019, 11:06 (GMT) |
Sequencer: refactor clipboard copy to no longer increase user count. The clipboard is not a real user and should not be counted. Only on paste should the user count increase. This is part of D3621, and was implemented by Richard Antalik and me. |
January 23, 2019, 09:51 (GMT) |
Refactor: use guard clauses instead of nested conditionals |
January 23, 2019, 09:50 (GMT) |
3D View: add back clipping draw code (disabled) Disabled for now because of draw-order issues. Also move clipping test out of view3d_draw_legacy.c |
January 23, 2019, 09:37 (GMT) |
Fix T60778: Grease pencil Hook modifieronly affects strokes with more than 2 points Also fixed Lattice and Noise modifier. |
January 23, 2019, 09:27 (GMT) |
Cleanup: Spelling in comment |
January 23, 2019, 05:43 (GMT) |
January 23, 2019, 05:30 (GMT) |
RNA: expose Gizmo.use_operator_tool_properties |
January 23, 2019, 05:24 (GMT) |
Cleanup: use doxy comments for gizmo structs Also move comments before members (better for clang-format). |
January 23, 2019, 05:15 (GMT) |
Fix T58199: Spin tool top bar settings don't apply |
January 23, 2019, 05:14 (GMT) |
Gizmo: add support for gizmos to initialize from the active tool |
January 23, 2019, 04:36 (GMT) |
WM: add tool property getter function Matches 'ensure' functions but doesn't add data. |
January 23, 2019, 03:16 (GMT) |
Cleanup: use eGPU prefix for GPU enum types |
January 23, 2019, 02:34 (GMT) |
DRW: generalize selecting between regular/clipped shaders Each engine was doing this on its own. Move to DRWContextState, use an enum. |
January 23, 2019, 01:37 (GMT) |
DRW: changes to object mode engine needed to support clipping Split out shader struct, no function changes. |
January 23, 2019, 00:32 (GMT) |
Cleanup: add BEGIN/END to GPL headers |
January 23, 2019, 00:32 (GMT) |
License: add missing GPL headers Information taken from related files committed at the time. |
January 22, 2019, 21:48 (GMT) |
EEVEE UI: Render/Viewport Samples - follow Cycles Cycles shows first the render, and then the viewport settings. One could argue that EEVEE's main setting is the viewport one. But that is silly. If we need an extra setting for the lookdev mode so be it. But EEVEE should be treated as an engine just as Cycles. Also, removed the " Samples" bit from their labels since they are under the Sampling panel. |
January 22, 2019, 21:46 (GMT) |
DRW: only show hidden geometry when selection is used Matches 2.7x behavior. |
January 22, 2019, 21:45 (GMT) |
Revert "Fix T60126: Gradient affects hidden vertices when weight painting" This reverts commit 06a6b5dba459d4153d85c5894e3c3e72abeb34e3. The error is that geometry was hidden in the first place, this should only apply when selecting verts/faces. |
January 22, 2019, 20:52 (GMT) |
Fix T58492: smoke flow jitters around flow source when using adaptive domain. This is more like a band-aid than a real fix actually, real fix would be to understand why rendering smoke requires auto texspace to be ON (afaict, this was not the case in 2.7x)... But I've already spent way too much time on this issue, at least now we get better situation than before (i.e. smoke with adaptive domain works well even when orig domain mesh has autospace flag disabled). |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021