Blender Git Commit Log

All Blender Git commits.

Page: 2740 / 8462

January 23, 2019, 11:06 (GMT)
Sequencer: refactor clipboard copy to no longer increase user count.

The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.

This is part of D3621, and was implemented by Richard Antalik and me.
January 23, 2019, 09:51 (GMT)
Refactor: use guard clauses instead of nested conditionals
January 23, 2019, 09:50 (GMT)
3D View: add back clipping draw code (disabled)

Disabled for now because of draw-order issues.

Also move clipping test out of view3d_draw_legacy.c
January 23, 2019, 09:37 (GMT)
Fix T60778: Grease pencil Hook modifieronly affects strokes with more than 2 points

Also fixed Lattice and Noise modifier.
January 23, 2019, 09:27 (GMT)
Cleanup: Spelling in comment
January 23, 2019, 05:43 (GMT)
Fix T60781: DOF Distance (pick) crashes

From own recent changes c8e75c2b00cfb7e8
January 23, 2019, 05:30 (GMT)
RNA: expose Gizmo.use_operator_tool_properties
January 23, 2019, 05:24 (GMT)
Cleanup: use doxy comments for gizmo structs

Also move comments before members (better for clang-format).
January 23, 2019, 05:15 (GMT)
Fix T58199: Spin tool top bar settings don't apply
January 23, 2019, 05:14 (GMT)
Gizmo: add support for gizmos to initialize from the active tool
January 23, 2019, 04:36 (GMT)
WM: add tool property getter function

Matches 'ensure' functions but doesn't add data.
January 23, 2019, 03:16 (GMT)
Cleanup: use eGPU prefix for GPU enum types
January 23, 2019, 02:34 (GMT)
DRW: generalize selecting between regular/clipped shaders

Each engine was doing this on its own.
Move to DRWContextState, use an enum.
January 23, 2019, 01:37 (GMT)
DRW: changes to object mode engine needed to support clipping

Split out shader struct, no function changes.
January 23, 2019, 00:32 (GMT)
Cleanup: add BEGIN/END to GPL headers
January 23, 2019, 00:32 (GMT)
License: add missing GPL headers

Information taken from related files committed at the time.
January 22, 2019, 21:48 (GMT)
EEVEE UI: Render/Viewport Samples - follow Cycles

Cycles shows first the render, and then the viewport settings.
One could argue that EEVEE's main setting is the viewport one.

But that is silly. If we need an extra setting for the lookdev mode so be it.
But EEVEE should be treated as an engine just as Cycles.

Also, removed the " Samples" bit from their labels since they are under
the Sampling panel.
January 22, 2019, 21:46 (GMT)
DRW: only show hidden geometry when selection is used

Matches 2.7x behavior.
January 22, 2019, 21:45 (GMT)
Revert "Fix T60126: Gradient affects hidden vertices when weight painting"

This reverts commit 06a6b5dba459d4153d85c5894e3c3e72abeb34e3.

The error is that geometry was hidden in the first place,
this should only apply when selecting verts/faces.
January 22, 2019, 20:52 (GMT)
Fix T58492: smoke flow jitters around flow source when using adaptive domain.

This is more like a band-aid than a real fix actually, real fix would be
to understand why rendering smoke requires auto texspace to be ON
(afaict, this was not the case in 2.7x)...

But I've already spent way too much time on this issue, at least now we
get better situation than before (i.e. smoke with adaptive domain works
well even when orig domain mesh has autospace flag disabled).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021