December 5, 2018, 03:03 (GMT) |
GPU: Print opengl infos if using --debug-gpu-force-workarounds |
December 5, 2018, 02:45 (GMT) |
Fix T58551: Dragged in images do not display orange highlight border when selected |
December 5, 2018, 02:40 (GMT) |
December 5, 2018, 02:05 (GMT) |
BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds This is nice to test workarounds on other configs that may benefits from the existing workarounds. |
December 5, 2018, 01:51 (GMT) |
Fix T58733: Segmentation fault at start causes by shader compillation |
December 5, 2018, 01:51 (GMT) |
Workbench: Remove specular shadowing for red and blue metal |
December 5, 2018, 01:51 (GMT) |
Workbench: Cleanups and reduce shader variations Also optimize deferred engine by only outputing material data if needed. This make the bare flat shading mode (no effects) only a depth prepass. |
December 5, 2018, 01:51 (GMT) |
Workbench: Fix workbench broken on some config due to usuned fb slot This seems to be a driver bug. Only windows + Radeon HD 7500M seems to be affected. Fix can be extended to more config if necessary. |
December 5, 2018, 01:51 (GMT) |
Workbench: Remove unused framebuffer slot. |
December 5, 2018, 01:12 (GMT) |
Object: select objects when revealing Matches behavior for other modes. |
December 5, 2018, 00:50 (GMT) |
Fix T58661: Shading pie doesn't highlight x-ray when on |
December 5, 2018, 00:08 (GMT) |
Fix T58690: Disable overlay doesn't hide bones |
December 5, 2018, 00:03 (GMT) |
Merge branch 'master' into blender2.8 |
December 4, 2018, 21:36 (GMT) |
Fix T49624: Fly uses camera settings outside camera view |
December 4, 2018, 21:35 (GMT) |
GP: Enable Smooth Sculpt brush when press Shift key |
December 4, 2018, 19:42 (GMT) |
Cleanup: Action zone coordinates No functional changes, but it makes all the coordinates more consistent (going from small to larger values). It helps debugging in the future to be able to rule out vertex order as a culprit. |
December 4, 2018, 19:42 (GMT) |
Fix area splitting from action zone flipping viewports The top-left and bottom-right corners were creating the new area in the wrong place. Blender 2.7x only had action zone corners in the top-right, and bottom-left corners. So it had some hardcoded assumptions based on that. This commit feels a bit like a hack, but I think it may be fine. Bug reported via IRC, how to reproduce: * Change shading to Rendered. * Split viewport from the top-left corner. |
December 4, 2018, 19:31 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
December 4, 2018, 19:28 (GMT) |
fix T58568: used wrong case in variable name |
December 4, 2018, 18:48 (GMT) |
Merge branch 'master' into blender2.8 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021