Blender Git Commit Log

All Blender Git commits.

Page: 2827 / 8462

December 5, 2018, 03:03 (GMT)
GPU: Print opengl infos if using --debug-gpu-force-workarounds
December 5, 2018, 02:45 (GMT)
Fix T58551: Dragged in images do not display orange highlight border when selected
December 5, 2018, 02:40 (GMT)
UI: Select Linked Instanced Collection still named Dupligroup

Fixes T58747
December 5, 2018, 02:05 (GMT)
BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds

This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
December 5, 2018, 01:51 (GMT)
Fix T58733: Segmentation fault at start causes by shader compillation
December 5, 2018, 01:51 (GMT)
Workbench: Remove specular shadowing for red and blue metal
December 5, 2018, 01:51 (GMT)
Workbench: Cleanups and reduce shader variations

Also optimize deferred engine by only outputing material data if needed.
This make the bare flat shading mode (no effects) only a depth prepass.
December 5, 2018, 01:51 (GMT)
Workbench: Fix workbench broken on some config due to usuned fb slot

This seems to be a driver bug. Only windows + Radeon HD 7500M seems
to be affected. Fix can be extended to more config if necessary.
December 5, 2018, 01:51 (GMT)
Workbench: Remove unused framebuffer slot.
December 5, 2018, 01:12 (GMT)
Object: select objects when revealing

Matches behavior for other modes.
December 5, 2018, 00:50 (GMT)
Fix T58661: Shading pie doesn't highlight x-ray when on
December 5, 2018, 00:08 (GMT)
Fix T58690: Disable overlay doesn't hide bones
December 5, 2018, 00:03 (GMT)
Merge branch 'master' into blender2.8
December 4, 2018, 21:36 (GMT)
Fix T49624: Fly uses camera settings outside camera view
December 4, 2018, 21:35 (GMT)
GP: Enable Smooth Sculpt brush when press Shift key
December 4, 2018, 19:42 (GMT)
Cleanup: Action zone coordinates

No functional changes, but it makes all the coordinates more consistent
(going from small to larger values). It helps debugging in the future
to be able to rule out vertex order as a culprit.
December 4, 2018, 19:42 (GMT)
Fix area splitting from action zone flipping viewports

The top-left and bottom-right corners were creating the new area in the
wrong place.

Blender 2.7x only had action zone corners in the top-right, and
bottom-left corners. So it had some hardcoded assumptions based on that.

This commit feels a bit like a hack, but I think it may be fine.

Bug reported via IRC, how to reproduce:

* Change shading to Rendered.
* Split viewport from the top-left corner.
Revision baf89af by Gaia Clary (master)
December 4, 2018, 19:31 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
Revision 22bba02 by Gaia Clary (master)
December 4, 2018, 19:28 (GMT)
fix T58568: used wrong case in variable name
Revision 5c39554 by Gaia Clary (master)
December 4, 2018, 18:48 (GMT)
Merge branch 'master' into blender2.8
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021