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November 28, 2018, 17:16 (GMT)
Fix T56906: Mesh from Curve not working on curves beveled by curves.

Not exactly sure why we did not have cached displist for bevel object
here... But anyway, that conversion operation should really happen
outside of depsgraph evaluation area, so makes sense to do it as when
generating geometry for rendering, imho. Also solves issues like loosing
hidden parts of the curve/surface, etc. Still using viewport resolution
for curves, though.
Revision 6d2da39 by Gaia Clary (master)
November 28, 2018, 17:14 (GMT)
cleanup: Collada replaced outdated usage of CD_MTFACE Layers by CD_MLOOPUV
November 28, 2018, 17:08 (GMT)
Change default annotation onion colors
November 28, 2018, 17:05 (GMT)
Merge branch 'master' into blender2.8
November 28, 2018, 17:05 (GMT)
More fixes for NUMA on macOS
November 28, 2018, 16:57 (GMT)
Merge branch 'master' into blender2.8
November 28, 2018, 16:57 (GMT)
Fix compilation error on macOS
November 28, 2018, 16:55 (GMT)
Merge branch 'master' into blender2.8
November 28, 2018, 16:54 (GMT)
Fix compilation error on 32bit Windows
November 28, 2018, 16:21 (GMT)
Cleanup: Fix comment typo
November 28, 2018, 16:19 (GMT)
Enable Onion Skin for Annotations

Back port and adapt to 2.8 the onion skin for annotations in View 3D and Sequencer.

Added only basic features. For onion skin advanced features use grease pencil object.
November 28, 2018, 15:54 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 28, 2018, 15:52 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blenderplayer/CMakeLists.txt
tests/gtests/blenlib/CMakeLists.txt
November 28, 2018, 15:50 (GMT)
Fix building gtests and bplayer after recent NumaAPI addition.

Seriously... like, seriously...
November 28, 2018, 15:25 (GMT)
Fix (unreported) Cycles not rendering correctly modified curves/surfaces/texts.

Meshes from evaluated objects may already have modifiers applied, but
that's not the case for curves, we need to do that when converting them
to meshes.
November 28, 2018, 15:24 (GMT)
UI: Layout tweaks to Studio Lights panel in Preferences.

Move Studio Lights panel first, and use single-column layout.
November 28, 2018, 14:59 (GMT)
Workbench: Change Studio lighting

This is in order to have more flexible ligthing presets in the future.
The diffuse lighting from hdris was nice but lacked the corresponding
specular information. This is an attempt to make it possible to customize
the lighting and have a cheap/easy/nice-looking pseudo-PBR workflow.

* Add cheap PBR to Workbench with fresnel and better roughness support.
This improves the look of the metallic surfaces and is easier to control.
* Add ambient light to studio lights settings: just a constant color added
to the shading.
* Add Smooth option to studio lights settings: This option fakes the
effect of making the light bigger making the lighting smoother for this
light. Smoother lights gets reflected like a background hdri.
* Change default light settings to include the smooth params.
* Remove specular highlights from flat shading. (could be added back but
how do we make it good looking?)
* If specular lighting is disabled, use base color without using metallic.
* Include a lot of code simplification/cleanup/confusion fix.
November 28, 2018, 14:59 (GMT)
GPU: Add AMD Radeon RX series to macos blitting workaround list

Fixes T55987
Revision dd102a4 by Gaia Clary (master)
November 28, 2018, 14:36 (GMT)
fix:T58093 Collada Exporter does not create bind_vertex_input and texcoord attribute

The Collada exporter used MTFACE layers (deprecated) instead of
CD_MLOOPUV layers. In 2.8 the exporter could no longer find the UVMaps
reliably.
November 28, 2018, 13:42 (GMT)
Merge branch 'master' into blender2.8
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021