November 28, 2018, 17:16 (GMT) |
Fix T56906: Mesh from Curve not working on curves beveled by curves. Not exactly sure why we did not have cached displist for bevel object here... But anyway, that conversion operation should really happen outside of depsgraph evaluation area, so makes sense to do it as when generating geometry for rendering, imho. Also solves issues like loosing hidden parts of the curve/surface, etc. Still using viewport resolution for curves, though. |
November 28, 2018, 17:14 (GMT) |
cleanup: Collada replaced outdated usage of CD_MTFACE Layers by CD_MLOOPUV |
Revision f2fdfbb by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 17:08 (GMT) |
Change default annotation onion colors |
November 28, 2018, 17:05 (GMT) |
Merge branch 'master' into blender2.8 |
November 28, 2018, 17:05 (GMT) |
More fixes for NUMA on macOS |
November 28, 2018, 16:57 (GMT) |
Merge branch 'master' into blender2.8 |
November 28, 2018, 16:57 (GMT) |
Fix compilation error on macOS |
November 28, 2018, 16:55 (GMT) |
Merge branch 'master' into blender2.8 |
November 28, 2018, 16:54 (GMT) |
Fix compilation error on 32bit Windows |
Revision 8a0ed12 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 16:21 (GMT) |
Cleanup: Fix comment typo |
Revision 5dadb95 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 16:19 (GMT) |
Enable Onion Skin for Annotations Back port and adapt to 2.8 the onion skin for annotations in View 3D and Sequencer. Added only basic features. For onion skin advanced features use grease pencil object. |
Revision f216131 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) November 28, 2018, 15:54 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 28, 2018, 15:52 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blenderplayer/CMakeLists.txt tests/gtests/blenlib/CMakeLists.txt |
November 28, 2018, 15:50 (GMT) |
Fix building gtests and bplayer after recent NumaAPI addition. Seriously... like, seriously... |
November 28, 2018, 15:25 (GMT) |
Fix (unreported) Cycles not rendering correctly modified curves/surfaces/texts. Meshes from evaluated objects may already have modifiers applied, but that's not the case for curves, we need to do that when converting them to meshes. |
November 28, 2018, 15:24 (GMT) |
UI: Layout tweaks to Studio Lights panel in Preferences. Move Studio Lights panel first, and use single-column layout. |
November 28, 2018, 14:59 (GMT) |
Workbench: Change Studio lighting This is in order to have more flexible ligthing presets in the future. The diffuse lighting from hdris was nice but lacked the corresponding specular information. This is an attempt to make it possible to customize the lighting and have a cheap/easy/nice-looking pseudo-PBR workflow. * Add cheap PBR to Workbench with fresnel and better roughness support. This improves the look of the metallic surfaces and is easier to control. * Add ambient light to studio lights settings: just a constant color added to the shading. * Add Smooth option to studio lights settings: This option fakes the effect of making the light bigger making the lighting smoother for this light. Smoother lights gets reflected like a background hdri. * Change default light settings to include the smooth params. * Remove specular highlights from flat shading. (could be added back but how do we make it good looking?) * If specular lighting is disabled, use base color without using metallic. * Include a lot of code simplification/cleanup/confusion fix. |
November 28, 2018, 14:59 (GMT) |
November 28, 2018, 14:36 (GMT) |
fix:T58093 Collada Exporter does not create bind_vertex_input and texcoord attribute The Collada exporter used MTFACE layers (deprecated) instead of CD_MLOOPUV layers. In 2.8 the exporter could no longer find the UVMaps reliably. |
November 28, 2018, 13:42 (GMT) |
Merge branch 'master' into blender2.8 |
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