August 15, 2018, 18:27 (GMT) |
GP: New clean loose points operator This operator clean any stroke below a defined number of points. This is used because sometimes when use eraser some points keep missing. Also some changes in the UI menu. |
August 15, 2018, 18:27 (GMT) |
GP: Redesign logic of drawing engine for object instance support The initial design assumed that there was only one object for each unique name, but that was not the case when instances were created. Now, instances are supported and speed has been greatly improved when repetitions are used. As a result of this change, the option to create objects has been removed in the Instances modifier. This option was strange and was also against Blender's design rules, since a modifier should never create objects. The old functionality of the modifier can be achieved with instances. Also, several memory leakage problems that were not previously detected have been eliminated, and especially in the grid and in the drawing process Onion Skin is not supported in multi-user datablocks. Support this, makes incompatible with instances. We need find a solution in the long term, but now it's better keep disabled and make instances work. Anyway, the new instances makes unnecessary to use muli-user datablocks. |
August 15, 2018, 17:24 (GMT) |
Fix image editor not vertically centering images with region overlap. |
Revision 51ead44 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 15, 2018, 17:03 (GMT) |
Add sanity check in mult_face_search |
August 15, 2018, 16:40 (GMT) |
Cleanup: remove unused R_ORTHO / R_PANORAMA flags. |
Revision ae4185f by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 15, 2018, 16:09 (GMT) |
Merge with upstream changes |
August 15, 2018, 15:44 (GMT) |
Fix pose mode border deselect not working after recent changes. |
Revision 4c77b37 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) August 15, 2018, 15:17 (GMT) |
More opti step tweaks |
August 15, 2018, 15:16 (GMT) |
Fix T56012: brush stencil overlay draws in the wrong location. |
August 15, 2018, 14:21 (GMT) |
Cleanup: stop using DerivedMesh in mesh cache modifier. |
August 15, 2018, 14:00 (GMT) |
Fix T55587: bugs with popovers in collapsed menus, like the timeline header. |
August 15, 2018, 14:00 (GMT) |
UI: tweak drawing of header status text for transparent headers. |
August 15, 2018, 13:40 (GMT) |
Multires: Initial groundwork to hook up displacement to new Subdiv object Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604 |
August 15, 2018, 13:06 (GMT) |
Clip Reconstruction: Cleanup - use const for selection synchronize In order to avoid the discard qualifier warning I had to change a few extra things. |
August 15, 2018, 13:06 (GMT) |
Skip bundle names when drawing selection pass |
August 15, 2018, 12:56 (GMT) |
Fix border select operations in object mode |
August 15, 2018, 12:56 (GMT) |
UI: correct selection operation names |
August 15, 2018, 12:46 (GMT) |
Fix viewport selection of markers not updating in all editors This includes selections both in the clip editor as the viewport. The selection is implemented as a synchronization function called from the eval selection update node in depsgraph. |
August 15, 2018, 12:45 (GMT) |
Motion Tracking Reconstruction Viewport Drawing (T51544) * Draw bundle names. * Draw bundle shapes (but spheres). * Draw custom colors for bundles. * Support selecting bundles. * Object bundles also fully tested. Missing from this commit: * Camera path. * Spheres are not drawn as solid. * Blue dashed line from camera to tracker objects. |
August 15, 2018, 12:36 (GMT) |
further rewrite to make more readable / maintainable code |
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