July 30, 2018, 15:04 (GMT) |
Silencing a bunch of compiler warnings Most of these were mismatched const qualifiers |
July 30, 2018, 14:58 (GMT) |
Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct. Also, fix missing cleanup of Object.runtime when copying Object datablocks! |
July 30, 2018, 14:48 (GMT) |
Workbench: Use FXAA instead of TAA when viewport is animated. Fix T55996 "Playback in "Active Editor Only" doesn't work" |
Revision 1e45155 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 14:30 (GMT) |
Change icon names to define custom grease pencil icons The standard icons for these operators don't fit in the grease pencil use and it's better to have icons more designed for grease pencil strokes. |
July 30, 2018, 14:15 (GMT) |
small fixes for manta script export |
Revision 480abbe by Joshua Leung (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 14:05 (GMT) |
Fix: Ensure that LANPR panel is only enabled when that engine is enabled - Fixed incorrect COMPAT_ENGINES define - Removed poll() callback that was preventing the COMPAT_ENGINES set from working - Have panel opened by default (since it doesn't need to stay collapsed when other engines are active anymore) |
Revision 91a4d28 by Joshua Leung (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 14:03 (GMT) |
Example commit for fixing panel visibility when LANPR is enabled Following the examples here (for the Scene/KeyingSet settings), all general non-engine-specific panels should include "BLENDER_LANPR" in the COMPAT_ENGINES set. |
Revision 277a7a5 by Joshua Leung (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 13:51 (GMT) |
Automatically refresh viewport when changing LANPR settings Use the messagebus struct-subscription methods here (as used for EEVEE settings) so that changing rendering methods or other settings immediately refreshes the viewport instead of requiring the user to click on the viewport to force a redraw. |
Revision 4c08807 by Joshua Leung (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 13:44 (GMT) |
Fix compiler warnings (use 0 in enums for no icon, not NULL) + whitespace (mixed tabs/spaces) |
July 30, 2018, 13:42 (GMT) |
Cycles: Fixed OpenCL build. sqr(float4) is available on CUDA and CPU, but not on OpenCL. |
July 30, 2018, 13:01 (GMT) |
Fix T56020: Crash while opening .blend file made with older version. We need a NULL workspace check here, in some cases we get a SRTemp screen even though it's not tagged as temp... |
Revision ff471c9 by Joshua Leung (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 12:54 (GMT) |
Compile Fix: Branch now compiles when WITH_OPENSUBDIV is disabled |
July 30, 2018, 12:50 (GMT) |
UI: Hide labels from MatCaps They were added as placeholder to show something until they lazy-load. But since the load is fast and it's hard to fit the text, and their name is displayed already in the tooltip, we can do without for now. In the future when we have insta-tooltips we should make them use this. |
Revision 9ce69d8 by Sebastian Parborg (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 12:39 (GMT) |
Adjusted vertex wig and edge flip opti |
Revision 1c04f26 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 12:39 (GMT) |
Fix missing parameter after merge |
Revision 8303df3 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 30, 2018, 12:25 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
July 30, 2018, 12:18 (GMT) |
Motion Path: Don't blit MSAA buffer if there is no motion paths |
July 30, 2018, 12:18 (GMT) |
Armature: Fix bone always transparent when enabling MSAA |
July 30, 2018, 12:18 (GMT) |
Motion Path: Fix motion path when MSAA is enabled |
July 30, 2018, 12:18 (GMT) |
DRW: Add option to only resolve framebuffer colors without depth test |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021