Blender Git Loki

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July 3, 2018, 17:30 (GMT)
Refactor RIM FX to use Blur

The RIM now is done in two passes and the rim can be blured.
July 3, 2018, 17:22 (GMT)
View3D: Remove v3d->zbuf

This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.

UI assume depth test is off by default. The DRWManager assume it's on.

This should fix T55623.
July 3, 2018, 16:45 (GMT)
UI: add tool properties contexts

Currently unused, create for add-ons to populate.
July 3, 2018, 16:38 (GMT)
Tool System: add operator for introspection

In some cases we want associate use an operator for a tool
for introspection, so we can for eg, automatically
use the same binding for in the popup toolbar.

Space-G/R/S for transform now work as accelerator keys again.

Also Space-E for extrude.
Revision 1c699d7 by Rohan Rathi (master)
July 3, 2018, 16:21 (GMT)
Fixed bugs in normal shading continuity and added support

to have corner vertices of a vmesh to have same normal as reconstructed
face in harden
July 3, 2018, 16:02 (GMT)
Fix tool-system error running in background mode
July 3, 2018, 15:57 (GMT)
Fix typo
July 3, 2018, 15:46 (GMT)
Theme: use alpha for lamp wire

Needed for showing helper line to plane.
July 3, 2018, 15:43 (GMT)
Fix: Crash when erasing annotation strokes

The code was assuming that dvert data always exists on strokes
(it shouldn't, if we're doing everything correctly!), which
caused crashes when erasing annotation strokes (which definitely
don't have this data).

TODO:
Check that the rest of the code doesn't make similar assumptions!
July 3, 2018, 15:43 (GMT)
Annotations: WIP first steps towards toolbar support

This adds a toolbar entry for activating the annotations tools
as active tools. Many things are WIP still (e.g. tool settings
are yet to come, as the necessary props aren't defined in DNA/RNA yet).

Todo's:
* Icons are missing. The necessary icons *do* exist right now
in the icon_geom.blend file, but I can't get them to export/generate
.dat files that we can use in the UI here. That said, the placeholder
names (from that file) are now used.

* Key mappings need work/testing. They seem to work well enough as-is
already though

* Tool settings (in topbar) are not implemented yet. Coming soon
(aka tomorrow, after I get some sleep)

* Non-3D view toolbar support
July 3, 2018, 15:43 (GMT)
Cleanup: Remove 2D Editor support from gpencil_paint.c

The "GPENCIL_OT_draw" operator pretty much didn't support non-3D
views already (at least not without crashing). Now that we've got
a separate/dedicated operator for Annotation support (GPENCIL_OT_annotate),
we can remove the old 2D Editor support here.
July 3, 2018, 15:43 (GMT)
Cleanup: Remove "Scene->gp_object"

This was from an earlier design for supporting Annotations,
where in the 3D view, we would have only had GP Objects.
Now that we've moved away from that idea, and are back to
having a separate "Annotations" system, this concept can
be removed from the code again.
July 3, 2018, 15:43 (GMT)
Cleanup: Remove deprecated toolsettings->gpencil_src field

This was used to determine whether Grease Pencil data was stored
on the Scene level or per Object. It isn't actually used anywhere
in 2.8 now, with the GP Objects / Annotations. Removing now
to make space for storing the toolsettings for the annotation tools.
July 3, 2018, 14:50 (GMT)
Fix T55709: Pose Library - Add New Pose crashes
July 3, 2018, 14:43 (GMT)
UI: Default theme, more tweaks

Also make the selected list items not as bright, boxes darker and
adjustments for contrast and accessibility.
July 3, 2018, 14:37 (GMT)
Keymap: Use easily accessible key for animation

Based on animator feedback, this key is accessed many times a day.
Swap Shift-Space /w Ctrl-Space (full-screen area).
July 3, 2018, 14:34 (GMT)
Keymap: update 2.7x map
July 3, 2018, 14:28 (GMT)
Keymap: Select/De-Select support for anim-editors

Also update menu items, adding select/de-select.
July 3, 2018, 13:39 (GMT)
Cleanup: Remove unused variable
July 3, 2018, 13:39 (GMT)
Edit Mesh Overlay: Fix floating point instability artifacts

This was visible when vertices were very close to the near clip plane.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021