June 22, 2018, 13:45 (GMT) |
Modifiers: port shapekey modifier, some cleanup. |
June 22, 2018, 13:32 (GMT) |
Modifiers: port UV_unwarp from DM to Mesh. Pretty trivial... |
June 22, 2018, 13:23 (GMT) |
Add depth and orientation options to 3D cursor tool |
June 22, 2018, 13:23 (GMT) |
Cleanup: unused value |
June 22, 2018, 13:12 (GMT) |
Modifiers: Remove remaining parts of md->scene |
June 22, 2018, 13:12 (GMT) |
Modifiers: Remove lots of usages of md->scene |
June 22, 2018, 13:12 (GMT) |
Subsurf: Move away from using scene from modifier data |
June 22, 2018, 13:12 (GMT) |
Cloth: Move away from scene stored in cloth modifier data |
June 22, 2018, 13:12 (GMT) |
Multires: Move away from using scene from modifier data |
June 22, 2018, 12:49 (GMT) |
StudioLight: Better API In stead of a single refresh function that re-init the whole system. The API now supports adding and removing. Which will be much faster and less flickering of missing icons when adding/removing lights |
June 22, 2018, 12:42 (GMT) |
Merge branch 'master' into blender2.8 |
June 22, 2018, 12:40 (GMT) |
CMake: Make language explicit for per-file strict flags removal |
June 22, 2018, 12:29 (GMT) |
CMake: Cleanup, add_cc_flag -> add_c_flag |
June 22, 2018, 12:25 (GMT) |
CMake: Cleanup, rename CC_REMOVE_STRICT_FLAGS to C_REMOVE_STRICT_FLAGS |
June 22, 2018, 12:25 (GMT) |
CMake: Tweaks to removal of strict flags Silences the following strict flags from external libraries: - -Wclass-memaccess - -Wswitch - -Wtype-limits - -Wint-in-bool-context Needed to tweak macro a bit, since the old logic was wrong: we can not use CXX flags for C compiler, need way more strict separation between what goes where. |
June 22, 2018, 12:00 (GMT) |
Eevee: LightCache: Add fallback cache for world if no scene cache found |
June 22, 2018, 11:59 (GMT) |
Cleanup: move cursor rotation into own function |
June 22, 2018, 11:57 (GMT) |
DRW: Add option to bypass deferred shader compilation |
June 22, 2018, 11:57 (GMT) |
Outliner: Aggregate ID types and object types together with numbers We draw small numbers over the icon of multiple objects of the same type. Also, we make all inlined elements to be non-clickabled. For modifiers we still do it the old way. In this case it is more important to see the order then the ammount. Reviewers: brecht, campbellbarton Subscribers: billreynish, venomgfx Design task and mockup: T54707 Differential Revision: https://developer.blender.org/D3497 |
June 22, 2018, 11:45 (GMT) |
Update theme Flatty Dark Blueberry |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021