June 16, 2018, 11:47 (GMT) |
Cycles Cleanup: Remove unneccessary color management call |
June 16, 2018, 11:47 (GMT) |
WIP: More compiler error fixing Enable lines disabled too |
June 16, 2018, 11:39 (GMT) |
Try to detect unused tiles when rendering with Cycles and skip loading them |
June 16, 2018, 10:02 (GMT) |
WIP: More changes |
June 16, 2018, 08:25 (GMT) |
TMP |
June 16, 2018, 08:17 (GMT) |
Merge branch 'greasepencil-object' into temp-greasepencil-object-stacksplit |
Revision 08a2bde by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 16, 2018, 08:17 (GMT) |
Modify copy function after merge |
Revision 9ad04b8 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 16, 2018, 08:01 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenkernel/intern/gpencil.c |
June 16, 2018, 07:54 (GMT) |
Add missing declarations |
June 16, 2018, 02:17 (GMT) |
This option limits visibility of the glew.h header to just bf_gpu and intern_gawain this is to highlight areas in the code that still directly do opengl calls or use opengl types. This is in preparation for supporting alternative rendering back-ends. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D3304 |
June 16, 2018, 01:04 (GMT) |
UI: rename various nodes - RoughnessU = Roughness - RoughnessV = Radial Roughness - Primary Reflection Roughness = Undercoat Roughness This rename does **not** affect the existing Hair node. |
June 16, 2018, 00:44 (GMT) |
Remove unused closure |
June 15, 2018, 21:30 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 15, 2018, 21:30 (GMT) |
Support 3D texture painting across tiles |
June 15, 2018, 21:16 (GMT) |
Merge branch 'master' into blender2.8 The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings. |
June 15, 2018, 20:16 (GMT) |
Cycles: change Ambient Occlusion shader to output colors. This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479 |
June 15, 2018, 19:31 (GMT) |
Update signatures to use Lukas's new linear_rgb_to_gray |
June 15, 2018, 19:28 (GMT) |
Remove leftover debug printf |
June 15, 2018, 19:23 (GMT) |
Don't add image tiles for which no file was found |
June 15, 2018, 19:05 (GMT) |
UI: fix redundant scrolling in the redo panel |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021