June 15, 2018, 18:55 (GMT) |
Cleanup: code style |
June 15, 2018, 18:45 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 15, 2018, 18:45 (GMT) |
Rename Generate Tile operator to Fill Tile |
June 15, 2018, 18:45 (GMT) |
Added highlighted border around currently selected tile |
June 15, 2018, 18:45 (GMT) |
Added Alt+LMouse key binding to select current tile |
June 15, 2018, 18:35 (GMT) |
WIP: More changes for modifiers |
June 15, 2018, 18:11 (GMT) |
Edit Mesh: tweak vertex size & edge width - Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square. |
June 15, 2018, 18:01 (GMT) |
Fix filling in secondary tiles in 2D paint mode |
June 15, 2018, 17:32 (GMT) |
Fix minimum for tile number argument of ImageTiles.get |
June 15, 2018, 17:12 (GMT) |
Merge branch 'master' into blender2.8 |
June 15, 2018, 17:09 (GMT) |
WM: suppress drag events if motion is handled |
June 15, 2018, 16:43 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 15, 2018, 16:23 (GMT) |
Fix memory leaks in 2D painter |
June 15, 2018, 16:23 (GMT) |
Fix anisotropic brush scaling for tiled images |
June 15, 2018, 16:11 (GMT) |
Only draw tiles that exist in the image |
June 15, 2018, 16:02 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcache |
June 15, 2018, 16:02 (GMT) |
Eevee: Move LightCache from ViewLayer to Scene Also integrate it into the undo system and the depsgraph. Green light means no cache, red means a baked light cache is used. |
June 15, 2018, 15:58 (GMT) |
DRW: Fix typos leading to locks and crashes. |
June 15, 2018, 15:55 (GMT) |
Limit active tile to positive numbers |
June 15, 2018, 15:55 (GMT) |
UDIM Refactor: Store tiles in a linked list, access by position instead of index |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021