June 15, 2018, 15:43 (GMT) |
Merge branch 'master' into blender2.8 |
June 15, 2018, 15:42 (GMT) |
Cleanup: some more G.main removal. We are really starting to scratch the last bits here... |
June 15, 2018, 15:42 (GMT) |
Workbench OpenGL render: always render alpha on 1.0 Old implementation rendered alpha to 0.0 for background, but only during deferred rendering. We should attach this to an DNA setting and also let the forward shading respect this. But for now this is a better default |
June 15, 2018, 15:36 (GMT) |
Cleanup: validate G.main's in creator code. Using G_MAIN here is valid! |
June 15, 2018, 15:33 (GMT) |
Cleanup: G.main removal from 2.8-only code. |
June 15, 2018, 15:25 (GMT) |
Merge branch 'master' into blender2.8 |
June 15, 2018, 15:23 (GMT) |
Hair editing: Use original object's particles for drawing This allows to rely on brush to update children positions, and avoid tag of object. Makes it way faster to comb with children enabled. |
June 15, 2018, 15:23 (GMT) |
Hair editing: Multi-thread various parts Currently focused on making parts which are a bottleneck for Spring, to make things fast as possible. There are surely lots of places where threading is not currently done, but we can keep doing this, maybe even with help from the community :) |
June 15, 2018, 15:23 (GMT) |
Hair editing: Only tag Copy-on-Write when children are enabled Without children we only need to update batch cache. This way we don't re-evaluate the whole modifier stack just to perform child particles redistribution. |
June 15, 2018, 15:21 (GMT) |
Cleanup: some more G.main removal/validation... |
June 15, 2018, 15:15 (GMT) |
Dependency graph fixes for RigidBodyWorld - rbw->group added to the depsgraph. - Mesh evaluation added when necessary. - Prevent of double-free by freeing the scene before objects. |
June 15, 2018, 15:10 (GMT) |
Keymap: use click event for tab-key Checking release events would toggle edit-mode during alt-tab cycling on X11. Now both press and release events are needed. |
June 15, 2018, 14:54 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 5 final merge: update submodules (I'm doing this extra merge to pull some CUDA fixes.) |
June 15, 2018, 14:50 (GMT) |
Workbench: Disable AA when doing opengl render. - OpenGL uses linear space and has its own AA. So we don't calculate when doing opengl rendering. |
June 15, 2018, 14:32 (GMT) |
Merge branch 'master' into blender2.8 |
June 15, 2018, 14:28 (GMT) |
Fix more Cycles CUDA errors after recent changes. |
June 15, 2018, 14:03 (GMT) |
WIP: More changes Still not ready to compile |
Revision 0944c31 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) June 15, 2018, 14:03 (GMT) |
render_to_image implemented, but not working correctly. |
June 15, 2018, 13:45 (GMT) |
Fix T55443: Manipulators not refreshing |
June 15, 2018, 13:42 (GMT) |
Merge branch 'master' into blender28 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021