June 14, 2018, 20:46 (GMT) |
Image: Refactor render slots to a dynamic list Previously, render slots were hardcoded to a fixed amount. With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want. Credit to brecht for the UI part. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3474 |
June 14, 2018, 20:44 (GMT) |
Cleanup: style |
June 14, 2018, 20:32 (GMT) |
WM: fix redo region setting the context |
June 14, 2018, 20:27 (GMT) |
WM: add support for temporary region data |
June 14, 2018, 20:21 (GMT) |
Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478 |
June 14, 2018, 20:16 (GMT) |
Cycles: Connect value inputs to Strength instead of Color when inserting an Emission node Same result, but saves an additional ConvertNode. |
June 14, 2018, 20:07 (GMT) |
Cycles: Automatically detect HDRI resolution by default and use non-square sampling map The automatic mode checks all Enviroment Texture nodes and picks the largest image's resolution. If there are no Enviroment Textures, it just uses the old default. Also, the sampling map now isn't limited to square shapes. The automatic detection uses the exact image size, the manual UI option now halves the value to get the height. A default aspect ratio of 2:1 makes sense since this is what most HDRIs use. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3477 |
June 14, 2018, 19:58 (GMT) |
WM: revert part of Top-Bar inclusion This removes OperatorRepeatContextHandle, from 5f6c45498c92b since we now only have redo in the area an operator is executed in. These values could be invalid and crashed in some cases. |
June 14, 2018, 19:45 (GMT) |
Edit Mesh: Fix blending function of edges This fix the ugly (usually) dark outline that was around selected edges. |
June 14, 2018, 18:58 (GMT) |
Fix motion paths not updating correctly for bones in some cases. Sometimes the evaluated pose channel pointers can change during depsgraph evaluation, so we can't store them ahead of time. The object pointer should be ok since evaluated ID memory is reused. |
June 14, 2018, 18:28 (GMT) |
Split modifier stack TODO: * Handle TODO_GPENCIL_MODS placeholders * Move modifiers > greasepencil_modifiers * Run the evaluation of them. |
June 14, 2018, 18:20 (GMT) |
Use the taper factor to modulate influence of parent hairs. This way the hair becomes influenced only by the primary guide curve after tapering fully. Especially for long hair having secondary influences is unnatural and creates weird effects. Full interpolation can be achieved still by just setting a long taper length. |
Revision 10d9484 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2018, 18:14 (GMT) |
UI: Some cleanup of properties panels (WIP) |
Revision 4bad421 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2018, 17:50 (GMT) |
Check the context outside tool system for grease pencil we don't use tool system yet, so we need check outside workspace->tools_space_type because this value is not available. Thanks Campbell Barton for his help fixing this bug. |
Revision d743979 by Campbell Barton (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2018, 17:44 (GMT) |
Cleanup: unused vars |
Revision 39b0ac4 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2018, 17:30 (GMT) |
UI: MOve topbar panels to Properties WIP: Still some issues pending. |
June 14, 2018, 17:11 (GMT) |
GPUTexture: Fix missing "n" in printfs. |
June 14, 2018, 16:54 (GMT) |
Eevee: Remove old lightprobe implementation & start fresh. |
June 14, 2018, 16:51 (GMT) |
Merge branch 'blender2.8' into temp-udim-images |
Revision b468f18 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 14, 2018, 16:46 (GMT) |
Cleanup: Missing in previous commit |
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