Revision 5bf9aca by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 15:28 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 7, 2018, 15:27 (GMT) |
minor secondary particle fixes fixes immediate bake crash and missing tracers |
May 7, 2018, 15:12 (GMT) |
Armature: Transparent Bone: Fix envelope not being alpha blended. |
May 7, 2018, 15:00 (GMT) |
Armature: Add new Transparent Bone overlay option. This is half the replacement of the old wireframe mode. It's not doing any XRay drawing at the moment. |
May 7, 2018, 15:00 (GMT) |
DRW: Do not multiply alpha or color by alpha if not in blend more. |
May 7, 2018, 15:00 (GMT) |
DRW: Add DRW_pass_state_add and DRW_pass_state_remove |
May 7, 2018, 14:55 (GMT) |
Fix: Left in debug prints |
May 7, 2018, 14:52 (GMT) |
Fixes for motion path evaluation (part of T54810 work) This commit brings back motion path calculations working on same level as 2.7x. Caveats: * You cannot actually see anything, as all the drawing code for motion paths was removed and not reimplmented in 2.8 draw engines yet * This doesn't actually use a separate depsgraph instance for fast background calculations yet. That's a separate topic, and will require further investigation (probably after code quest, according to original planning). * The work here *does* however pave the path forwards towards fully separate COW evaluation though. We only need to stub in a different depsgraph instance here to get things working. |
Revision af11366 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 14:36 (GMT) |
Fix AA error after draw manager changes The AA was not working and the stroke was not visible while drawing due some changes in the draw manager. |
May 7, 2018, 13:58 (GMT) |
Fix: Tag armature for copy on write when selecting bones, so active bone gets updated see 8a2d2f1bb40 for similar Reviewers: aligorith, sergey Reviewed By: aligorith Maniphest Tasks: T54812 Differential Revision: https://developer.blender.org/D3204 |
Revision b1accfa by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 7, 2018, 13:42 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 7, 2018, 13:03 (GMT) |
Fix Movieclip editors 'graph' and 'dopesheet' view using themes region background setting mentioned in T54942 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3200 |
May 7, 2018, 13:03 (GMT) |
Fix T54525: crash when setting number of frames to use between dupoff frames caused division by zero if both dupli_frames_on and dupli_frames_off are zero. doing this doesnt seem useful, dupliframes can be disabled in other ways. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3132 |
May 7, 2018, 13:01 (GMT) |
UI: add particle mode popovers |
May 7, 2018, 13:00 (GMT) |
Workbench: Texture Shading mode - draws the active texture of the material - if the texture cannot be found it will fallback to solid/material |
May 7, 2018, 12:59 (GMT) |
Workbench: Texture Shading mode |
May 7, 2018, 12:57 (GMT) |
Fix Movieclip editors 'graph' and 'dopesheet' view using themes region background setting mentioned in T54942 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3200 |
May 7, 2018, 12:49 (GMT) |
Fix T54525: crash when setting number of frames to use between dupoff frames caused division by zero if both dupli_frames_on and dupli_frames_off are zero. doing this doesnt seem useful, dupliframes can be disabled in other ways. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3132 |
May 7, 2018, 12:37 (GMT) |
Modifier stack: port 'normals edit' to new Mesh-based system. Note that custom normals drawing seems to be broken, and there also are some refresh issues in some cases... But this is same with old DM-based code, so not related to modifiers themselves probably. |
May 7, 2018, 12:37 (GMT) |
Clear dirty normals flag from Mesh at least in main BKE_mesh_calc_normals(). |
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