Revision 7dc60ea by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 29, 2018, 09:24 (GMT) |
Cleanup: Comments |
Revision 1115a3e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 29, 2018, 09:02 (GMT) |
Enable default material by brush This is an essential feature for pipeline. |
Revision e693329 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 29, 2018, 09:02 (GMT) |
Fix comment typo error |
April 29, 2018, 07:55 (GMT) |
3D View: add initial view.shading and view.overlay in RNA. These are mostly empty still, many properties need to be renamed and moved there. |
April 29, 2018, 07:28 (GMT) |
Cycles: Cleanup: Remove double semicolons |
April 29, 2018, 07:22 (GMT) |
3D View: move shading and overlay settings into popovers. * This is just moving buttons to get a bit closer to the intended design, better naming and layout is needed. * Popovers currently work best when the 3D view header is at the top, with the most important settings nearest to the mouse. Open design question is if we should flip (part of) the buttons if header is at the bottom. * Another question is if selecintg a shading mode enum should immediately close the popover since those are changed often, unlike the other settings for which it seems more convenient to keep the popover open. |
April 29, 2018, 07:18 (GMT) |
UI: auto open adjacent pulldown and popover buttons. |
April 29, 2018, 07:18 (GMT) |
UI: don't flip contents of popovers, avoid closing when size changes. |
April 29, 2018, 07:18 (GMT) |
Fix use of removed Blender Internal properties. |
April 29, 2018, 07:16 (GMT) |
UI: show popover arrow directly under the button A visual hint but looks broken when its not pointing to the button. |
April 28, 2018, 19:27 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
April 28, 2018, 18:50 (GMT) |
UI: fix toolbar not snapping properly with system DPI and display scale. |
April 28, 2018, 18:49 (GMT) |
Python/UI: add more convenient API for drawing based on DPI. system.ui_scale: size multiplier to use when drawing custom UI elements. system.ui_line_width: suggested line thickness and point size in pixels. |
Revision 27a41b4 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 28, 2018, 17:54 (GMT) |
WIP: Add Material to GP datablock relation node This is only the first step to prepare the node |
April 28, 2018, 16:26 (GMT) |
Edit Mesh: loop-cut multi-object support |
April 28, 2018, 14:55 (GMT) |
UI: Number Slider - treat percentage as a special case This is to address things like a percentage slider with a fixed soft mininum. For example, the render resolution ranges from 1% to 100% and it is really strange to have the slider showing nothing filled when the ui shows 1%. |
April 28, 2018, 14:54 (GMT) |
UI: Number slider uniform filling Now we always fill the slider with a vertical boundary. A bit hard to explain, but very easy to see the difference. I split the widget in three parts and used fragment shader discard to remove the undesired bits. That means all the widget program is doing a bit extra calculation. Reviewers: fclem Subscribers: billreynish Differential Revision: https://developer.blender.org/D3186 |
Revision 9136938 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 28, 2018, 14:49 (GMT) |
Fix memory leak when paste |
April 28, 2018, 14:33 (GMT) |
UI: Remove hardcoded 11 uniform parameters Using a define makes it easy to increase this later. |
April 28, 2018, 14:33 (GMT) |
UI: Remove deprecated drawing code |
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