Blender Git Commit Log

All Blender Git commits.

Page: 3337 / 8462

April 29, 2018, 09:24 (GMT)
Cleanup: Comments
April 29, 2018, 09:02 (GMT)
Enable default material by brush

This is an essential feature for pipeline.
April 29, 2018, 09:02 (GMT)
Fix comment typo error
April 29, 2018, 07:55 (GMT)
3D View: add initial view.shading and view.overlay in RNA.

These are mostly empty still, many properties need to be renamed and moved there.
April 29, 2018, 07:28 (GMT)
Cycles: Cleanup: Remove double semicolons
April 29, 2018, 07:22 (GMT)
3D View: move shading and overlay settings into popovers.

* This is just moving buttons to get a bit closer to the intended design,
better naming and layout is needed.
* Popovers currently work best when the 3D view header is at the top, with
the most important settings nearest to the mouse. Open design question is
if we should flip (part of) the buttons if header is at the bottom.
* Another question is if selecintg a shading mode enum should immediately
close the popover since those are changed often, unlike the other settings
for which it seems more convenient to keep the popover open.
April 29, 2018, 07:18 (GMT)
UI: auto open adjacent pulldown and popover buttons.
April 29, 2018, 07:18 (GMT)
UI: don't flip contents of popovers, avoid closing when size changes.
April 29, 2018, 07:18 (GMT)
Fix use of removed Blender Internal properties.
April 29, 2018, 07:16 (GMT)
UI: show popover arrow directly under the button

A visual hint but looks broken when its not pointing to the button.
April 28, 2018, 19:27 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 28, 2018, 18:50 (GMT)
UI: fix toolbar not snapping properly with system DPI and display scale.
April 28, 2018, 18:49 (GMT)
Python/UI: add more convenient API for drawing based on DPI.

system.ui_scale: size multiplier to use when drawing custom UI elements.
system.ui_line_width: suggested line thickness and point size in pixels.
April 28, 2018, 17:54 (GMT)
WIP: Add Material to GP datablock relation node

This is only the first step to prepare the node
April 28, 2018, 16:26 (GMT)
Edit Mesh: loop-cut multi-object support
April 28, 2018, 14:55 (GMT)
UI: Number Slider - treat percentage as a special case

This is to address things like a percentage slider with a fixed soft mininum.

For example, the render resolution ranges from 1% to 100% and it is really
strange to have the slider showing nothing filled when the ui shows 1%.
April 28, 2018, 14:54 (GMT)
UI: Number slider uniform filling

Now we always fill the slider with a vertical boundary. A bit hard to explain,
but very easy to see the difference.

I split the widget in three parts and used fragment shader discard to remove the
undesired bits. That means all the widget program is doing a bit extra
calculation.

Reviewers: fclem

Subscribers: billreynish

Differential Revision: https://developer.blender.org/D3186
April 28, 2018, 14:49 (GMT)
Fix memory leak when paste
April 28, 2018, 14:33 (GMT)
UI: Remove hardcoded 11 uniform parameters

Using a define makes it easy to increase this later.
April 28, 2018, 14:33 (GMT)
UI: Remove deprecated drawing code
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021