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Revision 903466d by Gaia Clary
April 17, 2018, 08:59 (GMT)
Cleanup Collada: Renamed Enum entries for consistency

Minor change: indentation of BC_ANIMATION_TYPE_FROM_NAME was wrong
Revision feda65d by Gaia Clary
April 17, 2018, 08:59 (GMT)
Cleanup Collada: Removed no longer needed method
Revision 7182940 by Gaia Clary
April 17, 2018, 08:59 (GMT)
Fix Collada: Import of animations for objects with multiple materials

When importing multiple materials for one object,
the imported material animation curves have all been
assigned to the first material in the object.

This fix also improves the console logging whenever the importer
finds a consistency problem with the imported animation data.
April 17, 2018, 08:36 (GMT)
Merge branch 'blender2.8' into topbar
April 17, 2018, 08:22 (GMT)
Pose: multi-object hide/reveal support
April 17, 2018, 08:22 (GMT)
BKE_object: utility functions for pose access

Pose objects may be from the active object,
or from the weight paint mesh.

Since this is such a common check move this to a function call.
Revision be3392e by Mai Lavelle (master)
April 17, 2018, 07:41 (GMT)
Make particle edit mode work again

This is just to have hair rendering and editing mostly working as in
master. A better fix is probably needed, there seems to be some
missing depsgraph relations for particle edit settings, and particle
edit code doesn't rebuild caches after applying edits. But at least
you can see and interact with hair now until those things can be
sorted out.
April 17, 2018, 06:30 (GMT)
View3D: Check all objects w/ view-selected
April 16, 2018, 20:49 (GMT)
Object Mode: Outlines: Use textureGather extension if available.

This has very little impact (only had 12.5% perf improvment on Nvidia for this specific pass).
But it's an improvement nontheless!
April 16, 2018, 20:49 (GMT)
Object Mode: Outline: Perf: Only do outlines detection if needed.
April 16, 2018, 19:20 (GMT)
Cleanup: various warnings

Now compiles w/o warnings for GCC
Revision 99ea0a5 by Gaia Clary
April 16, 2018, 19:14 (GMT)
Refactor Collada: Major rewrite of the AnimationExporter

* Mostly reorganized the classes and made them more readable.
* The animation sampler now can be used for any animation curve.
Before the sampler only looked at curves which are supported by
Standard Collada 1.4. However the Collada exporter currently
ignores all animation curves which are not covered by the 1.4.1
Collada Standards. There is still some room for improvements
here (work in progres)
* Removed some unnecessary dependencies and cleaned up many
functions which have become unnecessary and no longer used.
* moved functions between classes to better match the class
responsibilities.
* took care that the functions are kept small and understandable
* removed intermediate structures which are no longer needed
* cleanly separated the Animation sample part from the
Collada part so that they can be treated independently from each
other

Known issues:

* Some exports do currently not work reliably, among those
are the camera animations, material animations and light animations
those animations will be added back next (work in progres)

* Exporting animation curves with keyframes (and tangents)
sometimes results in odd curves (when parent inverse matrix is involved)
This needs to be checked in more depth.

* Export of "all animations in scene" is disabled because the
Collada Importer can not handle this reliably at the
moment (work in progres).
Revision ece21d8 by Gaia Clary
April 16, 2018, 19:13 (GMT)
Fix Collada: replaced nullptr by NULL at various places

To remain compatible with the c++ version used in master
April 16, 2018, 19:08 (GMT)
Fix invalid brush assignments
April 16, 2018, 19:07 (GMT)
Cleanup: unused variables & args
April 16, 2018, 18:52 (GMT)
Cleanup: -Wparentheses & line length
April 16, 2018, 18:45 (GMT)
Fix for building w/o open-subdiv
April 16, 2018, 18:35 (GMT)
Merge branch 'blender2.8' into blender2.8-workbench
April 16, 2018, 17:55 (GMT)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.

The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
April 16, 2018, 17:42 (GMT)
Fix multi-object edit crash

Border select assumed all objects had pose bones.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021