March 1, 2018, 02:53 (GMT) |
DRW: Codestyle: Remove DRWCallHeader and DRWCallGenerate |
March 1, 2018, 02:53 (GMT) |
DRW: Reuse DRWCallState for the same object. This enables caching the matrices and reducing redraw time of the same object which is particulary important for eevee. |
March 1, 2018, 02:53 (GMT) |
DRW: Merge calls_generate pool with calls pool & add DRWCallState pool. |
March 1, 2018, 02:53 (GMT) |
DRW: Fix warnings in Release Build. |
March 1, 2018, 00:22 (GMT) |
WorkSpace: show/hode opt-out support for addons In some cases it doesn't make sense for add-ons to be listed for hiding. Especially for import/export which use minimal UI space. This adds `bl_info["use_owner"]` to add-ons, currently defaulting to True for all non Import-Export add-ons. |
March 1, 2018, 00:21 (GMT) |
Cycles: don't count volume boundaries as transparent bounces. This is more important now that we will have tigther volume bounds that we hit multiple times. It also avoids some noise due to RR previously affecting these surfaces, which shouldn't have been the case and should eventually be fixed for transparent BSDFs as well. For non-volume scenes I found no performance impact on NVIDIA or AMD. For volume scenes the noise decrease and fixed artifacts are worth the little extra render time, when there is any. |
February 28, 2018, 20:34 (GMT) |
Merge branch 'master' into blender2.8 |
February 28, 2018, 20:31 (GMT) |
Cycles: change principled BSDF default distribution and SSS. * Use a subsurface color equal to the base color, and give the subsurface radius skin like values by default. This is how the parameter should typically be used. * Use GGX by default, multiscatter GGX is still quite noisy and has some fireflies so let's keep it optional for now. |
February 28, 2018, 19:33 (GMT) |
Cleanup: make static utility functions, try to find some better names. Naming is always complicated, trying to get something a bit more coherent, also with already existing clnor struct... |
February 28, 2018, 19:11 (GMT) |
Cycles: principled absorption color now has more effect at lower values. |
Revision a057e55 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 19:03 (GMT) |
Fix grease pencil mode problems after merge |
Revision b45349d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 18:05 (GMT) |
More merge fixes |
Revision ee93194 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 17:34 (GMT) |
Fix missing line after merge |
Revision 073d6d0 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 17:28 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenkernel/intern/scene.c source/blender/editors/object/object_select.c |
Revision 65b450d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 17:22 (GMT) |
Add new Brush Eraser icon This is part of the new eraser brush. Design by Matias Mendiola |
February 28, 2018, 17:19 (GMT) |
Simplify/deduplicate code to 'select' loops from faces/verts selection. |
February 28, 2018, 16:55 (GMT) |
Point cache: Pass EvaluationContext for all the related functions Now the only missing bit seems to be in Cycles to pass depsgraph to builtin_image_float_pixels(). Ideally we could get evaluation context instead of using depsgraph + settings. But for the other rna EvaluationContext functions this is how we are doing. Reviewers: sergey, brecht Differential Revision: https://developer.blender.org/D3087 |
Revision 55772c2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 28, 2018, 16:54 (GMT) |
Fix error in Fill due pixscale I missed to change this pixel factor |
Revision c381b3f by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 28, 2018, 16:54 (GMT) |
added vertexgroup to influence metaball radii note, the weight (0...1) is normed to a size factor -0.5 ... 0.5 to also allow negative mball elements. |
February 28, 2018, 16:52 (GMT) |
Go back to old size of UserPref/Settings window If we split up and reorganize sections a bit, the current window size should be totally fine. Bringing it back for now. Reverts rB93edc452920870b. |
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